Station XX-15394 · no signal
Souls.one_testing grounds
Offline 208.115.248.156:28080 checked 16d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,394
- top 71%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC29d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 15 Sep, 09:16 UTC44d ago | M0.3▲rising | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Souls.one_testing grounds?
Souls.one_testing grounds runs a procedural map of size 1,622 with seed 745503023, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Souls.one_testing grounds?
You will find no gather rate in the name of Souls.one_testing grounds. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on Souls.one_testing grounds right now?
No players are recorded on Souls.one_testing grounds at this moment; it is offline, and the last sighting was 16 days 7 hours ago.
How does Souls.one_testing grounds rank against other Rust servers?
On player hours for the past week, Souls.one_testing grounds sits at #15,394, which puts it inside the top 71% of every ranked server.
Server details
How reliably does Souls.one_testing grounds stay online?
Souls.one_testing grounds is down at the moment; the last recorded contact was 16 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Souls.one_testing grounds hosted?
No region is published by Souls.one_testing grounds. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 208.115.248.156:28080.
What build of Rust does Souls.one_testing grounds use?
Rust network protocol 2633 and build 163493 on Windows is what Souls.one_testing grounds runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Souls.one_testing grounds?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
How often does Souls.one_testing grounds wipe, and on which days?
The rhythm of Souls.one_testing grounds cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 29 days 22 hours is how long the current world has been running.
Lists and tags
What do the server tags on Souls.one_testing grounds mean?
The game's server browser reads the tags Souls.one_testing grounds publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Souls.one_testing grounds appear?
These Rust Server Trends lists include Souls.one_testing grounds: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Souls.one_testing grounds?
To join, enter client.connect 208.115.248.156:28080 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.