Station XX-12361 · no signal
Tin Can Island
Offline 208.115.210.186:27034 checked 6h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,361
- top 55%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 22:42 UTC9d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Tin Can Island?
Generated by the game, the map on Tin Can Island is procedural, size 4,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on Tin Can Island?
No gather rate appears in the name of Tin Can Island. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Tin Can Island?
A reading taken now finds Tin Can Island offline; the most recent activity was 6 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Tin Can Island rank against other Rust servers?
Over the last seven days, Tin Can Island recorded enough player hours to reach #12,361 worldwide, placing it in the top 55% of all ranked servers.
Server details
How reliably does Tin Can Island stay online?
No contact with Tin Can Island right now, and the last recorded contact was 6 hours ago. Going by the uptime figure it reports, it restarted about 6 days 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 17 October 2026 is when Rust Server Trends first recorded it.
Does Tin Can Island hold a steady tick rate?
The 48-hour average is 40 server fps; 40 is the lowest observed. At its highest, it carried 111,319 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,018 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Tin Can Island run from?
A region is not published by Tin Can Island. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 208.115.210.186:27034.
Which Rust version is Tin Can Island running?
Tin Can Island is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Tin Can Island?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does Tin Can Island wipe, and on which days?
On record so far are too few of Tin Can Island's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 9 days 19 hours.
Lists and tags
What do the server tags on Tin Can Island mean?
Tags published by Tin Can Island and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Tin Can Island appear?
You will find Tin Can Island on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Tin Can Island?
You can connect by pressing F1 in Rust and typing client.connect 208.115.210.186:27034 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/TFmMCvE2zh.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.