Station XX-10454 · recording
⚔️ EPIC RUST LORDS ⚔️
Online 208.115.206.171:28080 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,454
- top 47%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 03:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 21:51 UTC16d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ⚔️ EPIC RUST LORDS ⚔️?
The procedural map on ⚔️ EPIC RUST LORDS ⚔️ is size 4,500 with seed 446259682, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on ⚔️ EPIC RUST LORDS ⚔️?
The name of ⚔️ EPIC RUST LORDS ⚔️ gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on ⚔️ EPIC RUST LORDS ⚔️?
At this moment, ⚔️ EPIC RUST LORDS ⚔️ records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 03:00 UTC, averaging 0 players.
How does ⚔️ EPIC RUST LORDS ⚔️ rank against other Rust servers?
The last seven days of player hours place ⚔️ EPIC RUST LORDS ⚔️ at #10,454, in the top 47% of all ranked servers.
Operator and location
How reliably does ⚔️ EPIC RUST LORDS ⚔️ stay online?
Right now, you can reach ⚔️ EPIC RUST LORDS ⚔️. The uptime it reports puts its last restart about 32 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 10 October 2026 is when Rust Server Trends first recorded it.
Does ⚔️ EPIC RUST LORDS ⚔️ hold a steady tick rate?
Across the last 48 hours it averaged 102 server fps, with a floor of 78. The world held up to 113,344 entities at its peak, buildings and deployables included. Its highest memory use was 4,471 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does ⚔️ EPIC RUST LORDS ⚔️ run from?
A region is not published by ⚔️ EPIC RUST LORDS ⚔️. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 208.115.206.171:28080.
Which Rust version is ⚔️ EPIC RUST LORDS ⚔️ running?
On Windows, ⚔️ EPIC RUST LORDS ⚔️ runs Rust network protocol 2635 and build 167584. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on ⚔️ EPIC RUST LORDS ⚔️?
On average, the busiest point of its recent wipes drew 3 players. 23 hours into the latest wipe, the crowd reached its peak.
How often does ⚔️ EPIC RUST LORDS ⚔️ wipe, and on which days?
On record so far are too few of ⚔️ EPIC RUST LORDS ⚔️'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 16 days 17 hours.
Tags
What do the server tags on ⚔️ EPIC RUST LORDS ⚔️ mean?
The game's server browser reads the tags ⚔️ EPIC RUST LORDS ⚔️ publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ⚔️ EPIC RUST LORDS ⚔️ appear?
You will find ⚔️ EPIC RUST LORDS ⚔️ on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto ⚔️ EPIC RUST LORDS ⚔️?
To join, enter client.connect 208.115.206.171:28080 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.