Station XX-2159 · recording
CDT Rust Server
Online 208.115.196.4:28080 checked 10m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 10
- Rank
- #2,159
- top 10%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −4into Thu 20:00 UTC
- Peak · 48 h
- 6most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 12players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 15:41 UTC8d ago | M1.1▲rising | 12 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on CDT Rust Server?
The procedural map on CDT Rust Server is size 2,000 with seed 2121284005, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on CDT Rust Server?
No gather rate appears in the name of CDT Rust Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on CDT Rust Server right now?
At this moment, CDT Rust Server records 1 players across 50 slots. Across seven days this server recorded an average of 2 players and a peak of 10. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 6 players.
How does CDT Rust Server rank against other Rust servers?
Over the last seven days, CDT Rust Server recorded enough player hours to reach #2,159 worldwide, placing it in the top 10% of all ranked servers.
Operator and location
How reliably does CDT Rust Server stay online?
Right now, you can reach CDT Rust Server. Its reported uptime points to a restart about 22 hours ago. It was up 94% of the time across the last 7 full days: 158 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.
How well does CDT Rust Server perform under load?
The 48-hour average is 222 server fps; 154 is the lowest observed. At its highest, it carried 24,157 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,462 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is CDT Rust Server hosted?
No region is published by CDT Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 208.115.196.4:28080.
What build of Rust does CDT Rust Server use?
Rust network protocol 2635 and build 168909 on Windows is what CDT Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on CDT Rust Server?
12 players, on average, was the busiest crowd at its recent wipes. 30 hours into the latest wipe, the crowd reached its peak.
On what timetable does CDT Rust Server run its wipes?
The rhythm of CDT Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 12 hours.
Lists and tags
What do the server tags on CDT Rust Server mean?
These are the tags CDT Rust Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does CDT Rust Server appear?
The Rust Server Trends lists that take in CDT Rust Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to CDT Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 208.115.196.4:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
