Station XX-6965 · recording
Private Hollow
Online 207.244.243.104:28015 checked 2h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #6,965
- top 31%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 17:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Private Hollow?
Generated by the game, the map on Private Hollow is procedural, size 2,000 with seed 1034643592. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Private Hollow?
The name of Private Hollow gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Private Hollow?
A reading taken now shows 1 players on Private Hollow, which has 10 slots. Across seven days this server recorded an average of 1 players and a peak of 2. The busiest point in the last 48 hours came at 18:00 UTC, averaging 2 players.
How does Private Hollow rank against other Rust servers?
On player hours for the past week, Private Hollow sits at #6,965, which puts it inside the top 31% of every ranked server.
Operator and location
How reliably does Private Hollow stay online?
As recorded now, Private Hollow is running. Going by the uptime figure it reports, it restarted about 22 hours ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Private Hollow perform under load?
The 48-hour average is 102 server fps; 26 is the lowest observed. The world held up to 19,935 entities at its peak, buildings and deployables included. It reached a ceiling of 1,181 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Private Hollow hosted?
No region is published by Private Hollow. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 207.244.243.104:28015.
Which Rust version is Private Hollow running?
Private Hollow is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Private Hollow wipe, and on which days?
On record so far are too few of Private Hollow's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 31 hours.
Tags
What do the server tags on Private Hollow mean?
Tags published by Private Hollow and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Private Hollow appear?
The Rust Server Trends lists that take in Private Hollow are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto Private Hollow?
Enter client.connect 207.244.243.104:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.