Station XX-13116 · no signal
Rizzles Media Server (private)
Offline 207.206.226.70:28015 checked 7d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,116
- top 59%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rizzles Media Server (private)?
The map on Rizzles Media Server (private) is procedural, produced by the game.
Which settings and rules apply on Rizzles Media Server (private)?
No gather rate appears in the name of Rizzles Media Server (private). The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on Rizzles Media Server (private) right now?
A reading taken now finds Rizzles Media Server (private) offline; the most recent activity was 7 days 8 hours ago.
How does Rizzles Media Server (private) rank against other Rust servers?
Over the last seven days, Rizzles Media Server (private) recorded enough player hours to reach #13,116 worldwide, placing it in the top 59% of all ranked servers.
Server details
How reliably does Rizzles Media Server (private) stay online?
No contact with Rizzles Media Server (private) right now, and the last recorded contact was 7 days 8 hours ago. 1 of 168 hours in the last 7 full days were up time, 1% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Rizzles Media Server (private) hosted?
A region is not published by Rizzles Media Server (private). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 207.206.226.70:28015.
Which Rust version is Rizzles Media Server (private) running?
Rust network protocol 2634 and build 167781 on Windows is what Rizzles Media Server (private) runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Rizzles Media Server (private) wipe, and on which days?
Too few wipes of Rizzles Media Server (private) are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 8 hours.
Server tags
What do the server tags on Rizzles Media Server (private) mean?
These are the tags Rizzles Media Server (private) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rizzles Media Server (private) appear?
The Rust Server Trends lists that take in Rizzles Media Server (private) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Rizzles Media Server (private)?
To join, enter client.connect 207.206.226.70:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.