Station XX-15335 · recording
Halo Test
Online 205.209.120.235:28080 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 83d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Halo Test?
Generated by the game, the map on Halo Test is procedural, size 3,500 with seed 664382915. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Halo Test?
The name of Halo Test gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Halo Test right now?
A reading taken now shows 0 players on Halo Test, which has 50 slots. The seven-day average for this server is 0 players.
How does Halo Test rank against other Rust servers?
Over the last seven days, Halo Test recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Halo Test stay online?
Halo Test is up at the moment. The uptime it reports puts its last restart about 2 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Halo Test perform under load?
Its average server fps over the last 48 hours was 143, and it never dropped below 74. The world held up to 65,978 entities at its peak, buildings and deployables included. It reached a ceiling of 2,646 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Halo Test hosted?
No region is published by Halo Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 205.209.120.235:28080 is the address it uses.
What build of Rust does Halo Test use?
On Windows, Halo Test runs Rust network protocol 2632 and build 160450. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Halo Test wipe, and on which days?
On record so far are too few of Halo Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 83 days 16 hours.
Lists and tags
What do the server tags on Halo Test mean?
The game's server browser reads the tags Halo Test publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs160450 (Build): Game build: 160450; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Halo Test appear?
You will find Halo Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Halo Test?
You can connect by pressing F1 in Rust and typing client.connect 205.209.120.235:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.