Station NA-15998 · no signal
[STAGING] Test
Offline NA 205.209.103.26:28540 checked 24d ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,998
- top 70% · #1568 in NA
- Last wipe
- 29d ago
- monthly schedule
- Next wipe
- 8d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence
- usual gap
- 3.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 36d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 28 Sep, 23:13 UTC29d ago | M0.6▲rising | 4 | – | running | 0 | |
| Fri 25 Sep, 04:19 UTC33d ago | M0.0■steady | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [STAGING] Test?
The procedural map on [STAGING] Test is size 3,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name https://discord.gg/GUE8WPTE2Z.
Which settings and rules apply on [STAGING] Test?
No gather rate appears in the name of [STAGING] Test. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [STAGING] Test?
No players are recorded on [STAGING] Test at this moment; it is offline, and the last sighting was 24 days 20 hours ago.
How does [STAGING] Test rank against other Rust servers?
[STAGING] Test is #1,568 in North America and #15,998 worldwide on the past week's player hours, within the top 70% of ranked servers.
Server facts
How reliably does [STAGING] Test stay online?
As recorded now, [STAGING] Test is not reachable, the last contact having been 24 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [STAGING] Test hosted?
In North America [STAGING] Test lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 205.209.103.26:28540.
What build of Rust does [STAGING] Test use?
[STAGING] Test is running Rust network protocol 2634 and build 166266 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [STAGING] Test?
On average, the busiest point of its recent wipes drew 2 players. 3 hours into the latest wipe, the crowd reached its peak.
On what timetable does [STAGING] Test run its wipes?
At the force wipe each month [STAGING] Test wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 29 days 17 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [STAGING] Test mean?
The game's server browser reads the tags [STAGING] Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166266 (Build): Game build: 166266; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [STAGING] Test appear?
You will find [STAGING] Test on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto [STAGING] Test?
To join, enter client.connect 205.209.103.26:28540 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://Ember-Rust.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.