Station XX-15106 · no signal
The Rusty Inn Test Server
Offline 204.1.57.86:28025 checked 13d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,106
- top 70%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 16:08 UTC18d ago | M0.3▲rising | 3 | – | running | 1 | |
| Fri 9 Oct, 21:45 UTC19d ago | M0.5▲rising | 3 | – | 0.8 days | 0 | |
| Wed 7 Oct, 19:33 UTC21d ago | M0.0▲rising | 1 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on The Rusty Inn Test Server?
The procedural map on The Rusty Inn Test Server is size 4,096 with seed 3486489, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Synecdoche Islands.
Which settings and rules apply on The Rusty Inn Test Server?
No gather rate appears in the name of The Rusty Inn Test Server. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on The Rusty Inn Test Server?
No players are recorded on The Rusty Inn Test Server at this moment; it is offline, and the last sighting was 13 days 19 hours ago.
How does The Rusty Inn Test Server rank against other Rust servers?
Over the last seven days, The Rusty Inn Test Server recorded enough player hours to reach #15,106 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does The Rusty Inn Test Server stay online?
No contact with The Rusty Inn Test Server right now, and the last recorded contact was 13 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 7 October 2026 is when Rust Server Trends first recorded it.
Which region does The Rusty Inn Test Server run from?
Nothing about a region comes from The Rusty Inn Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 204.1.57.86:28025.
Which Rust version is The Rusty Inn Test Server running?
The Rusty Inn Test Server is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on The Rusty Inn Test Server?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 26 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does The Rusty Inn Test Server wipe, and on which days?
No next wipe can be predicted for The Rusty Inn Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 17 hours.
Tags
What do the server tags on The Rusty Inn Test Server mean?
These are the tags The Rusty Inn Test Server publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does The Rusty Inn Test Server appear?
These Rust Server Trends lists include The Rusty Inn Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto The Rusty Inn Test Server?
You can connect by pressing F1 in Rust and typing client.connect 204.1.57.86:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
