Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players47,661 Active3,204 Wipes · 3 h101 48 h

Station XX-15988 · no signal

dev

Offline 203.94.34.210:28015 checked 23d ago

moddedoxide
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,988
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15988 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 10:25 UTC27d ago M0.3rising 2 – running 0
Tue 29 Sep, 07:13 UTC29d ago M0.0rising 1 held half 2.1 days 0
Mon 28 Sep, 03:01 UTC30d ago M0.0rising 1 – 1.2 days 0
Fri 25 Sep, 18:20 UTC33d ago M0.0rising 1 halved by day 1 2.4 days 0
Thu 24 Sep, 16:08 UTC34d ago M0.0steady 1 – 1.1 days 1
Tue 22 Sep, 19:01 UTC36d ago M0.0rising 1 – 1.9 days 0
Mon 21 Sep, 17:02 UTC37d ago M0.0steady 1 – 1.1 days 1
Sun 20 Sep, 20:21 UTC38d ago M0.0rising 1 – 0.9 days 0
Wed 16 Sep, 14:50 UTC42d ago M0.0rising 1 halved by day 2 4.2 days 0
Tue 15 Sep, 12:25 UTC43d ago M0.0rising 1 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
4/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
50/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
38/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on dev?

No gather rate appears in the name of dev. Up to 100 players can be in a group. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on dev?

No players are recorded on dev at this moment; it is offline, and the last sighting was 23 days 17 hours ago.

How does dev rank against other Rust servers?

On player hours for the past week, dev sits at #15,988, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does dev stay online?

dev is down at the moment; the last recorded contact was 23 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is dev hosted?

A region is not published by dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 203.94.34.210:28015 is the address it uses.

What build of Rust does dev use?

dev is running Rust network protocol 2634 and build 166465 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on dev?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does dev wipe, and on which days?

No next wipe can be predicted for dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 34 days 5 hours.

Tags

What do the server tags on dev mean?

Tags published by dev and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts100 (Group limit): Each team can hold up to 100; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166465 (Build): It runs game build 166465; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does dev appear?

These Rust Server Trends lists include dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to dev?

You can connect by pressing F1 in Rust and typing client.connect 203.94.34.210:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts100
Group limit Each team can hold up to 100.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166465
Build It runs game build 166465.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.