Station XX-15988 · no signal
dev
Offline 203.94.34.210:28015 checked 24d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,988
- top 71%
- Last wipe
- 35d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 10:25 UTC28d ago | M0.3▲rising | 2 | – | running | 0 | |
| Tue 29 Sep, 07:13 UTC30d ago | M0.0▲rising | 1 | held half | 2.1 days | 0 | |
| Mon 28 Sep, 03:01 UTC31d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Fri 25 Sep, 18:20 UTC34d ago | M0.0▲rising | 1 | halved by day 1 | 2.4 days | 0 | |
| Thu 24 Sep, 16:08 UTC35d ago | M0.0■steady | 1 | – | 1.1 days | 1 | |
| Tue 22 Sep, 19:01 UTC37d ago | M0.0▲rising | 1 | – | 1.9 days | 0 | |
| Mon 21 Sep, 17:02 UTC38d ago | M0.0■steady | 1 | – | 1.1 days | 1 | |
| Sun 20 Sep, 20:21 UTC39d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Wed 16 Sep, 14:50 UTC43d ago | M0.0▲rising | 1 | halved by day 2 | 4.2 days | 0 | |
| Tue 15 Sep, 12:25 UTC44d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Mon 14 Sep, 12:29 UTC45d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Sun 13 Sep, 14:40 UTC46d ago | M0.0■steady | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on dev?
No gather rate appears in the name of dev. Up to 100 players can be in a group. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on dev?
No players are recorded on dev at this moment; it is offline, and the last sighting was 24 days 15 hours ago.
How does dev rank against other Rust servers?
On player hours for the past week, dev sits at #15,988, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does dev stay online?
dev is down at the moment; the last recorded contact was 24 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is dev hosted?
A region is not published by dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 203.94.34.210:28015 is the address it uses.
What build of Rust does dev use?
dev is running Rust network protocol 2634 and build 166465 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on dev?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does dev wipe, and on which days?
No next wipe can be predicted for dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 35 days 3 hours.
Tags
What do the server tags on dev mean?
Tags published by dev and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts100 (Group limit): Each team can hold up to 100; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166465 (Build): It runs game build 166465; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does dev appear?
These Rust Server Trends lists include dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to dev?
You can connect by pressing F1 in Rust and typing client.connect 203.94.34.210:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.