Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players48,164 Active3,140 Wipes · 3 h112 48 h

Station US-10424 · no signal

Rivals dev

Offline 203.94.34.210:12345 checked 11h ago

modded
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#10,424
top 47%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station US-10424 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 17:00 UTC
Peak · 48 h
1most players in any hour
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0013:0017:0019:0020:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct27 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 21:25 UTC11h ago – – – – – 0
Wed 28 Oct, 20:31 UTC12h ago – – – – – 0
Wed 28 Oct, 19:41 UTC13h ago – – – – – 0
Wed 28 Oct, 16:57 UTC16h ago – – – – – 1
Tue 27 Oct, 12:38 UTC1d ago – – – – – 1
Mon 26 Oct, 11:07 UTC2d ago – – – – – 1
Mon 26 Oct, 10:42 UTC2d ago – – – – – 1
Mon 26 Oct, 10:26 UTC2d ago – – – – – 1
Mon 26 Oct, 10:18 UTC2d ago – – – – – 0
Mon 26 Oct, 09:57 UTC2d ago – – – – – 0
Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rivals dev?

The map on Rivals dev is procedural, produced by the game.

Which settings and rules apply on Rivals dev?

The name of Rivals dev gives no gather rate. No group limit is published. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Rivals dev right now?

A reading taken now finds Rivals dev offline; the most recent activity was 11 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 1 players.

How does Rivals dev rank against other Rust servers?

Over the last seven days, Rivals dev recorded enough player hours to reach #10,424 worldwide, placing it in the top 47% of all ranked servers.

Server details

How reliably does Rivals dev stay online?

Rivals dev is down at the moment; the last recorded contact was 11 hours ago. It was up 5% of the time across the last 7 full days: 9 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rivals dev hosted?

No region is published by Rivals dev, whose region code is us. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 203.94.34.210:12345.

What build of Rust does Rivals dev use?

Rivals dev is running Rust network protocol 2635 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Rivals dev run its wipes?

No wipe schedule is kept by Rivals dev, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on Rivals dev mean?

The game's server browser reads the tags Rivals dev publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs0 (Build): You won't find a published build number; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus (Region code): You'll see it listed with the region code us; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rivals dev appear?

You will find Rivals dev on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.

Join the server

What steps get you onto Rivals dev?

To join, enter client.connect 203.94.34.210:12345 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus,v2635,gmrust,cs0,^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs0
Build You won't find a published build number.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus
Region code You'll see it listed with the region code us.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.