Station US-10424 · no signal
Rivals dev
Offline 203.94.34.210:12345 checked 11h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,424
- top 47%
- No wipes
- resets
- 11 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 17:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 4wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 21:25 UTC11h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 20:31 UTC12h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 19:41 UTC13h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC16h ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC1d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 11:07 UTC2d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 10:42 UTC2d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 10:26 UTC2d ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 10:18 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 09:57 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 09:52 UTC2d ago | – | – | – | – | – | 1 |
| Wed 14 Oct, 11:28 UTC14d ago | – | – | – | – | – | 1 |
| Wed 14 Oct, 08:48 UTC15d ago | – | – | – | – | – | 1 |
| Wed 14 Oct, 08:10 UTC15d ago | M0.0■steady | 1 | – | 12.1 days | 1 | |
| Tue 13 Oct, 09:26 UTC15d ago | – | – | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | M0.0▲rising | 1 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rivals dev?
The map on Rivals dev is procedural, produced by the game.
Which settings and rules apply on Rivals dev?
The name of Rivals dev gives no gather rate. No group limit is published. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Rivals dev right now?
A reading taken now finds Rivals dev offline; the most recent activity was 11 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 1 players.
How does Rivals dev rank against other Rust servers?
Over the last seven days, Rivals dev recorded enough player hours to reach #10,424 worldwide, placing it in the top 47% of all ranked servers.
Server details
How reliably does Rivals dev stay online?
Rivals dev is down at the moment; the last recorded contact was 11 hours ago. It was up 5% of the time across the last 7 full days: 9 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rivals dev hosted?
No region is published by Rivals dev, whose region code is us. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 203.94.34.210:12345.
What build of Rust does Rivals dev use?
Rivals dev is running Rust network protocol 2635 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Rivals dev run its wipes?
No wipe schedule is kept by Rivals dev, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on Rivals dev mean?
The game's server browser reads the tags Rivals dev publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs0 (Build): You won't find a published build number; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus (Region code): You'll see it listed with the region code us; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rivals dev appear?
You will find Rivals dev on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
Join the server
What steps get you onto Rivals dev?
To join, enter client.connect 203.94.34.210:12345 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.