Station XX-13811 · no signal
IKS[211 Devblog]
Offline 203.23.179.160:27015 checked 15d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,811
- top 64%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. The group limit is not published. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on IKS[211 Devblog] right now?
A reading taken now finds IKS[211 Devblog] offline; the most recent activity was 15 days 22 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #13,811, in the top 64% of all ranked servers.
Server facts
How reliably does IKS[211 Devblog] stay online?
No contact with IKS[211 Devblog] right now, and the last recorded contact was 15 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 October 2026 is when Rust Server Trends first recorded it.
Where in the world is IKS[211 Devblog] hosted?
Nothing about a region comes from IKS[211 Devblog]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 203.23.179.160:27015 is the address it uses.
What build of Rust does IKS[211 Devblog] use?
IKS[211 Devblog] is running Rust network protocol 2164 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does IKS[211 Devblog] wipe, and on which days?
Too few wipes of IKS[211 Devblog] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 16 days 19 hours.
Server tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): Slots: 10; v2164 (Protocol): To connect, your game must be on the same protocol, 2164; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
These Rust Server Trends lists include IKS[211 Devblog]: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.
Join the server
How do you connect to IKS[211 Devblog]?
You can connect by pressing F1 in Rust and typing client.connect 203.23.179.160:27015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.