Station XX-14786 · recording
DieNuckelndenNuckler
Online 203.16.163.98:20285 checked 13m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,786
- top 66%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.2 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:41 UTC FW28d ago | M0.3▲rising | 2 | – | running | 0 | |
| Mon 28 Sep, 14:28 UTC31d ago | M0.5▲rising | 3 | halved by day 1 | 3.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DieNuckelndenNuckler?
DieNuckelndenNuckler runs a procedural map of size 4,500 with seed 1722427781, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on DieNuckelndenNuckler?
No gather rate appears in the name of DieNuckelndenNuckler. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on DieNuckelndenNuckler right now?
A reading taken now shows 0 players on DieNuckelndenNuckler, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does DieNuckelndenNuckler rank against other Rust servers?
The last seven days of player hours place DieNuckelndenNuckler at #14,786, in the top 66% of all ranked servers.
Operator and location
How reliably does DieNuckelndenNuckler stay online?
As recorded now, DieNuckelndenNuckler is running. Its reported uptime points to a restart about 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does DieNuckelndenNuckler hold a steady tick rate?
Across the last 48 hours it averaged 146 server fps, with a floor of 95. Buildings, deployables and all the rest of the world's entities brought it to a high of 135,333. Memory use peaked at 5,504 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is DieNuckelndenNuckler hosted?
A region is not published by DieNuckelndenNuckler. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 203.16.163.98:20285.
Which Rust version is DieNuckelndenNuckler running?
DieNuckelndenNuckler is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on DieNuckelndenNuckler?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does DieNuckelndenNuckler wipe, and on which days?
The rhythm of DieNuckelndenNuckler cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 9 hours.
Tags
What do the server tags on DieNuckelndenNuckler mean?
Tags published by DieNuckelndenNuckler and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does DieNuckelndenNuckler appear?
The Rust Server Trends lists that take in DieNuckelndenNuckler are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto DieNuckelndenNuckler?
You can connect by pressing F1 in Rust and typing client.connect 203.16.163.98:20285 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.