Rust Server TrendsSeismic network · station log
Recording Stations11,634 Players41,075 Active2,828 Wipes · 3 h109 48 h

Station XX-14786 · recording

DieNuckelndenNuckler

Online 203.16.163.98:20285 checked 13m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,786
top 66%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14786 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.2 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:41 UTC FW28d ago M0.3rising 2 – running 0
Mon 28 Sep, 14:28 UTC31d ago M0.5rising 3 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
19/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
51/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
9/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
29/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
49/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DieNuckelndenNuckler?

DieNuckelndenNuckler runs a procedural map of size 4,500 with seed 1722427781, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on DieNuckelndenNuckler?

No gather rate appears in the name of DieNuckelndenNuckler. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on DieNuckelndenNuckler right now?

A reading taken now shows 0 players on DieNuckelndenNuckler, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does DieNuckelndenNuckler rank against other Rust servers?

The last seven days of player hours place DieNuckelndenNuckler at #14,786, in the top 66% of all ranked servers.

Operator and location

How reliably does DieNuckelndenNuckler stay online?

As recorded now, DieNuckelndenNuckler is running. Its reported uptime points to a restart about 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does DieNuckelndenNuckler hold a steady tick rate?

Across the last 48 hours it averaged 146 server fps, with a floor of 95. Buildings, deployables and all the rest of the world's entities brought it to a high of 135,333. Memory use peaked at 5,504 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is DieNuckelndenNuckler hosted?

A region is not published by DieNuckelndenNuckler. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 203.16.163.98:20285.

Which Rust version is DieNuckelndenNuckler running?

DieNuckelndenNuckler is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on DieNuckelndenNuckler?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does DieNuckelndenNuckler wipe, and on which days?

The rhythm of DieNuckelndenNuckler cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 9 hours.

Tags

What do the server tags on DieNuckelndenNuckler mean?

Tags published by DieNuckelndenNuckler and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does DieNuckelndenNuckler appear?

The Rust Server Trends lists that take in DieNuckelndenNuckler are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto DieNuckelndenNuckler?

You can connect by pressing F1 in Rust and typing client.connect 203.16.163.98:20285 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.