Station XX-15268 · recording
PRIVATE (Test)
Online 203.16.163.49:29442 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,268
- top 68%
- Last wipe
- 8h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 12:59 UTC8h ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on PRIVATE (Test)?
Generated by the game, the map on PRIVATE (Test) is procedural, size 4,500 with seed 50000. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on PRIVATE (Test)?
You will find no gather rate in the name of PRIVATE (Test). At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on PRIVATE (Test)?
At this moment, PRIVATE (Test) records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.
How does PRIVATE (Test) rank against other Rust servers?
Over the last seven days, PRIVATE (Test) recorded enough player hours to reach #15,268 worldwide, placing it in the top 68% of all ranked servers.
Server details
How reliably does PRIVATE (Test) stay online?
Right now, you can reach PRIVATE (Test). The uptime it reports puts its last restart about 45 minutes ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.
Does PRIVATE (Test) hold a steady tick rate?
The 48-hour average is 124 server fps; 92 is the lowest observed. The world held up to 117,126 entities at its peak, buildings and deployables included. Memory use peaked at 3,985 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does PRIVATE (Test) run from?
A region is not published by PRIVATE (Test). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 203.16.163.49:29442.
Which Rust version is PRIVATE (Test) running?
Rust network protocol 2635 and build 168909 on Linux is what PRIVATE (Test) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does PRIVATE (Test) run its wipes?
The rhythm of PRIVATE (Test) cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 hours is how long the current world has been running.
Server tags
What do the server tags on PRIVATE (Test) mean?
The game's server browser reads the tags PRIVATE (Test) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does PRIVATE (Test) appear?
The Rust Server Trends lists that take in PRIVATE (Test) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
What steps get you onto PRIVATE (Test)?
Enter client.connect 203.16.163.49:29442 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.