Station XX-9286 · recording
[HUN-PVE] Damascus
Online 203.16.163.244:29649 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,286
- top 42%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 07:44 UTC12d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [HUN-PVE] Damascus?
Generated by the game, the map on [HUN-PVE] Damascus is procedural, size 3,000 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [HUN-PVE] Damascus?
You will find no gather rate in the name of [HUN-PVE] Damascus. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [HUN-PVE] Damascus?
A reading taken now shows 0 players on [HUN-PVE] Damascus, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
How does [HUN-PVE] Damascus rank against other Rust servers?
On player hours for the past week, [HUN-PVE] Damascus sits at #9,286, which puts it inside the top 42% of every ranked server.
Operator and location
How reliably does [HUN-PVE] Damascus stay online?
As recorded now, [HUN-PVE] Damascus is running. The uptime it reports puts its last restart about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 15 October 2026 it was recorded for the first time by Rust Server Trends.
How well does [HUN-PVE] Damascus perform under load?
Across the last 48 hours it averaged 153 server fps, with a floor of 110. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,082. Memory use peaked at 4,969 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [HUN-PVE] Damascus hosted?
No region is published by [HUN-PVE] Damascus. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 203.16.163.244:29649 is the address it uses.
Which Rust version is [HUN-PVE] Damascus running?
Rust network protocol 2635 and build 168909 on Linux is what [HUN-PVE] Damascus runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [HUN-PVE] Damascus?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does [HUN-PVE] Damascus wipe, and on which days?
The rhythm of [HUN-PVE] Damascus cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 12 days 8 hours.
Server tags
What do the server tags on [HUN-PVE] Damascus mean?
Tags published by [HUN-PVE] Damascus and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [HUN-PVE] Damascus appear?
You will find [HUN-PVE] Damascus on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto [HUN-PVE] Damascus?
You can connect by pressing F1 in Rust and typing client.connect 203.16.163.244:29649 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.