Rust Server TrendsSeismic network · station log
Recording Stations11,709 Players55,398 Active3,239 Wipes · 3 h162 48 h

Station XX-3510 · recording

private events

Online 203.16.163.198:26595 checked 9m ago

moddedoxide
Connect
Players now
0/ 70
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 48
Rank
#3,510
top 16%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3510 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 70 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+21into Tue 18:00 UTC
Peak · 48 h
48most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
17players, last three wipes
crowd held
67%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 19 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 17:05 UTC2d ago M1.7rising 48 – running 0
Fri 23 Oct, 14:32 UTC5d ago M0.3rising 2 held half 3.1 days 0
Mon 19 Oct, 16:56 UTC9d ago M0.0rising 1 held half 3.9 days 0
Wed 7 Oct, 13:23 UTC21d ago M0.5rising 3 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
140/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
188/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
81/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
16/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on private events?

private events runs a procedural map of size 3,500 with seed 1862422565, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on private events?

You will find no gather rate in the name of private events. Up to 60 players can be in a group. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on private events?

A reading taken now shows 0 players on private events, which has 70 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 48. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 29 players.

How does private events rank against other Rust servers?

The last seven days of player hours place private events at #3,510, in the top 16% of all ranked servers.

Server facts

How reliably does private events stay online?

As recorded now, private events is running. Its reported uptime points to a restart about 25 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does private events perform under load?

The 48-hour average is 121 server fps; 79 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 69,669. Its highest memory use was 4,475 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is private events hosted?

No region is published by private events. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 203.16.163.198:26595 is the address it uses.

Which Rust version is private events running?

private events is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on private events?

On average, the busiest point of its recent wipes drew 17 players. 25 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does private events wipe, and on which days?

No next wipe can be predicted for private events, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on private events mean?

Tags published by private events and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp70 (Max players): 70 slots are available; ts60 (Group limit): Teams are capped at 60 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does private events appear?

You will find private events on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to private events?

To join, enter client.connect 203.16.163.198:26595 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp70
Max players 70 slots are available.
ts60
Group limit Teams are capped at 60 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.