Rust Server TrendsSeismic network · station log
Recording Stations11,765 Players73,690 Active3,473 Wipes · 3 h229 48 h

Station XX-15130 · recording

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY

Online 203.16.163.142:27267 checked 7m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,130
top 68%
Last wipe
18d ago
weekly schedule
Next wipe
2d 16h
Sun 1 Nov, 15:36 UTC
Seismic record · station XX-15130 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 15:36 UTC, in 2d 16h. Its weekly schedule tag · low confidence

usual gap
6 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 2d 16hSun 1 Nov, 15:36 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 9d 16hSun 8 Nov, 15:36 UTC
  4. 16d 16hSun 15 Nov, 15:36 UTC
  5. 23d 16hSun 22 Nov, 15:36 UTC
  6. 30d 16hSun 29 Nov, 15:36 UTC
  7. 34d 20hThu 3 Dec, 19:00 UTCFW
  8. 37d 16hSun 6 Dec, 15:36 UTC

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 15:36 UTC18d ago M0.0rising 2 – running 1
Fri 2 Oct, 09:41 UTC27d ago M0.3rising 2 halved by day 3 9.2 days 0
Fri 25 Sep, 19:43 UTC34d ago M0.6rising 4 halved by day 2 6.6 days 0
Sun 20 Sep, 09:47 UTC39d ago M0.0rising 1 halved by day 3 5.4 days 0
Sat 19 Sep, 20:28 UTC40d ago M0.0rising 1 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

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323/ 430
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35/ 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 EU · groups of 300+ · 2x · weekly · 288 on average
121/ 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 287 on average
51/ 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 218 on average
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VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 131 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

The procedural map on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is size 2,000 with seed 50000, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

2x gather is what SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs, judging by its name. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

0 of the 40 slots on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 10:00 UTC, averaging 0 players.

How does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY rank against other Rust servers?

On player hours for the past week, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sits at #15,130, which puts it inside the top 68% of every ranked server.

Server facts

How reliably does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY stay online?

SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is up at the moment. Going by the uptime figure it reports, it restarted about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY hold a steady tick rate?

The 48-hour average is 226 server fps; 185 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 17,519. Its highest memory use was 2,845 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY hosted?

No region is published by SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 203.16.163.142:27267.

What build of Rust does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY use?

On Linux, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 5 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY run its wipes?

The prediction follows its tag, because too few of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY's wipes are on record to confirm its schedule. Sunday 1 November at 15:36 UTC is when its next wipe is due. It has run its current world for 18 days 7 hours. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY mean?

The game's server browser reads the tags SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY appear?

You will find SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Connecting

How do you connect to SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?

To join, enter client.connect 203.16.163.142:27267 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.