Station XX-16674 · no signal
S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28515 checked 26d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,674
- top 70%
- Last wipe
- 26d ago
- weekly schedule
- Next wipe
- 1d 2h
- Thu 29 Oct, 02:41 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 02:41 UTC, in 1d 2h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 1d 2hThu 29 Oct, 02:41 UTC
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 15d 2hThu 12 Nov, 02:41 UTC
- 22d 2hThu 19 Nov, 02:41 UTC
- 29d 2hThu 26 Nov, 02:41 UTC
- 36d 18hThu 3 Dec, 19:00 UTCFW
- 43d 2hThu 10 Dec, 02:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 02:41 UTC26d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Generated by the game, the map on S.O.S.Au/NZ (.Shoot.on.Sight.) is procedural, size 4,680 with seed 25092026. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on S.O.S.Au/NZ (.Shoot.on.Sight.)?
You will find no gather rate in the name of S.O.S.Au/NZ (.Shoot.on.Sight.). The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) is not responding at this moment and is offline, last seen 26 days 21 hours ago.
How does S.O.S.Au/NZ (.Shoot.on.Sight.) rank against other Rust servers?
Over the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) recorded enough player hours to reach #16,674 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does S.O.S.Au/NZ (.Shoot.on.Sight.) stay online?
S.O.S.Au/NZ (.Shoot.on.Sight.) is down at the moment; the last recorded contact was 26 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does S.O.S.Au/NZ (.Shoot.on.Sight.) run from?
No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), though the name points to Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 203.12.3.54:28515.
What build of Rust does S.O.S.Au/NZ (.Shoot.on.Sight.) use?
On Windows, S.O.S.Au/NZ (.Shoot.on.Sight.) runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on S.O.S.Au/NZ (.Shoot.on.Sight.)?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does S.O.S.Au/NZ (.Shoot.on.Sight.) run its wipes?
The prediction follows its tag, because too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 02:41 UTC. It has run its current world for 26 days 21 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on S.O.S.Au/NZ (.Shoot.on.Sight.) mean?
These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does S.O.S.Au/NZ (.Shoot.on.Sight.) appear?
You will find S.O.S.Au/NZ (.Shoot.on.Sight.) on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?
To join, enter client.connect 203.12.3.54:28515 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.