Station XX-6301 · recording
S.O.S.Au/NZ (.Shoot.on.Sight.)
Online 203.12.3.54:28015 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,301
- top 28%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 8h
- Thu 29 Oct, 18:35 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 02:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:35 UTC, in 1d 8h. Its weekly schedule tag · low confidence
- usual gap
- 3.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 1d 8hThu 29 Oct, 18:35 UTC
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 15d 8hThu 12 Nov, 18:35 UTC
- 22d 8hThu 19 Nov, 18:35 UTC
- 29d 8hThu 26 Nov, 18:35 UTC
- 36d 8hThu 3 Dec, 19:00 UTCFW
- 43d 8hThu 10 Dec, 18:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:35 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 18 Oct, 03:13 UTC10d ago | M0.0▲rising | 1 | held half | 4.6 days | 0 | |
| Thu 15 Oct, 22:53 UTC12d ago | M0.0▲rising | 1 | held half | 2.2 days | 0 | |
| Sat 10 Oct, 05:34 UTC18d ago | M0.0▲rising | 1 | held half | 5.7 days | 0 | |
| Sat 3 Oct, 13:45 UTC24d ago | M0.0▲rising | 1 | held half | 6.7 days | 0 | |
| Thu 1 Oct, 23:01 UTC FW26d ago | M0.0▲rising | 1 | – | 1.6 days | 0 | |
| Tue 29 Sep, 02:34 UTC29d ago | M0.0▲rising | 1 | held half | 2.9 days | 0 | |
| Sat 19 Sep, 03:02 UTC39d ago | M0.0■steady | 1 | halved by day 1 | 10 days | 1 | |
| Thu 17 Sep, 22:54 UTC40d ago | M0.0▲rising | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Generated by the game, the map on S.O.S.Au/NZ (.Shoot.on.Sight.) is procedural, size 4,680 with seed 23102026. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on S.O.S.Au/NZ (.Shoot.on.Sight.)?
You will find no gather rate in the name of S.O.S.Au/NZ (.Shoot.on.Sight.). Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on S.O.S.Au/NZ (.Shoot.on.Sight.) right now?
0 of the 50 slots on S.O.S.Au/NZ (.Shoot.on.Sight.) are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 14:00 UTC, averaging 1 players.
How does S.O.S.Au/NZ (.Shoot.on.Sight.) rank against other Rust servers?
The last seven days of player hours place S.O.S.Au/NZ (.Shoot.on.Sight.) at #6,301, in the top 28% of all ranked servers.
Server details
How reliably does S.O.S.Au/NZ (.Shoot.on.Sight.) stay online?
As recorded now, S.O.S.Au/NZ (.Shoot.on.Sight.) is running. Going by the uptime figure it reports, it restarted about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 39, or 23% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Does S.O.S.Au/NZ (.Shoot.on.Sight.) hold a steady tick rate?
The 48-hour average is 60 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 125,003. It reached a ceiling of 3,386 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does S.O.S.Au/NZ (.Shoot.on.Sight.) run from?
Its name points to Oceania, but S.O.S.Au/NZ (.Shoot.on.Sight.) publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 203.12.3.54:28015.
Which Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) running?
S.O.S.Au/NZ (.Shoot.on.Sight.) is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on S.O.S.Au/NZ (.Shoot.on.Sight.)?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe, and on which days?
The prediction follows its tag, because too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 18:35 UTC. 5 days 15 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on S.O.S.Au/NZ (.Shoot.on.Sight.) mean?
The game's server browser reads the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does S.O.S.Au/NZ (.Shoot.on.Sight.) appear?
These Rust Server Trends lists include S.O.S.Au/NZ (.Shoot.on.Sight.): Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Join the server
What steps get you onto S.O.S.Au/NZ (.Shoot.on.Sight.)?
Enter client.connect 203.12.3.54:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.