Station XX-15310 · no signal
Mac Rust - Faster Nights
Offline 202.58.204.122:28025 checked 4h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.9 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 10:36 UTC5d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 17 Oct, 12:34 UTC12d ago | M0.0▲rising | 1 | halved by day 2 | 6.9 days | 0 | |
| Sat 10 Oct, 14:35 UTC19d ago | M0.0▲rising | 1 | held half | 6.9 days | 0 | |
| Thu 8 Oct, 12:42 UTC21d ago | M0.0■steady | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Mac Rust - Faster Nights?
Mac Rust - Faster Nights uses a procedural map, which the game generates.
Which settings and rules apply on Mac Rust - Faster Nights?
The name of Mac Rust - Faster Nights gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Mac Rust - Faster Nights right now?
Mac Rust - Faster Nights is not responding at this moment and is offline, last seen 4 hours ago. The population averaged 0 players over the past week.
How does Mac Rust - Faster Nights rank against other Rust servers?
Over the last seven days, Mac Rust - Faster Nights recorded enough player hours to reach #15,310 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Mac Rust - Faster Nights stay online?
As recorded now, Mac Rust - Faster Nights is not reachable, the last contact having been 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 77, or 46% of the time. On 6 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Mac Rust - Faster Nights run from?
Nothing about a region comes from Mac Rust - Faster Nights. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 202.58.204.122:28025.
Which Rust version is Mac Rust - Faster Nights running?
On Linux, Mac Rust - Faster Nights runs Rust network protocol 2635 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Mac Rust - Faster Nights?
The recent wipes averaged a busiest count of 1 players. 26 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
On what timetable does Mac Rust - Faster Nights run its wipes?
No next wipe can be predicted for Mac Rust - Faster Nights, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 7 hours.
Lists and tags
What do the server tags on Mac Rust - Faster Nights mean?
The game's server browser reads the tags Mac Rust - Faster Nights publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Mac Rust - Faster Nights appear?
You will find Mac Rust - Faster Nights on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Mac Rust - Faster Nights?
To join, enter client.connect 202.58.204.122:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.