Station XX-8990 · recording
The lab
Online 202.36.95.61:28015 checked 6m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,990
- top 40%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:45 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 28 Sep, 21:00 UTC29d ago | M0.0▲rising | 1 | held half | 3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on The lab?
The procedural map on The lab is size 3,750 with seed 822215108, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on The lab?
No gather rate appears in the name of The lab. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on The lab right now?
0 of the 20 slots on The lab are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does The lab rank against other Rust servers?
Over the last seven days, The lab recorded enough player hours to reach #8,990 worldwide, placing it in the top 40% of all ranked servers.
Server details
How reliably does The lab stay online?
The lab is up at the moment. The uptime it reports puts its last restart about 37 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does The lab perform under load?
The 48-hour average is 143 server fps; 1 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 82,418. It reached a ceiling of 4,594 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does The lab run from?
Nothing about a region comes from The lab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 202.36.95.61:28015.
Which Rust version is The lab running?
On Linux, The lab runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on The lab?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does The lab wipe, and on which days?
Too few wipes of The lab are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 10 hours is how long the current world has been running.
Lists and tags
What do the server tags on The lab mean?
Tags published by The lab and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does The lab appear?
You will find The lab on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to The lab?
You can connect by pressing F1 in Rust and typing client.connect 202.36.95.61:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.