Rust Server TrendsSeismic network · station log
Recording Stations11,817 Players87,514 Active3,688 Wipes · 3 h401 48 h

Station XX-12381 · recording

Rusthell

Online 202.36.95.225:21962 checked 13m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,381
top 56%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12381 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 09:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
9.1 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:33 UTC FW28d ago M0.0steady 0 – running 0
Tue 22 Sep, 19:22 UTC37d ago M0.0rising 1 halved by day 2 9.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
59/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
96/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
34/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
103/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
346/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rusthell?

Generated by the game, the map on Rusthell is procedural, size 4,000 with seed 50000. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rusthell?

You will find no gather rate in the name of Rusthell. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Rusthell right now?

A reading taken now shows 0 players on Rusthell, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.

How does Rusthell rank against other Rust servers?

On player hours for the past week, Rusthell sits at #12,381, which puts it inside the top 56% of every ranked server.

Operator and location

How reliably does Rusthell stay online?

Right now, you can reach Rusthell. The uptime it reports puts its last restart about 4 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 16 September 2026 is when Rust Server Trends first recorded it.

How well does Rusthell perform under load?

Its average server fps over the last 48 hours was 114, and it never dropped below 29. Buildings, deployables and all the rest of the world's entities brought it to a high of 95,034. Memory use peaked at 4,479 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rusthell run from?

Nothing about a region comes from Rusthell. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 202.36.95.225:21962 is the address it uses.

Which Rust version is Rusthell running?

Rusthell is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Rusthell?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does Rusthell run its wipes?

The rhythm of Rusthell cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 28 days.

Lists and tags

What do the server tags on Rusthell mean?

Tags published by Rusthell and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rusthell appear?

These Rust Server Trends lists include Rusthell: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Rusthell?

You can connect by pressing F1 in Rust and typing client.connect 202.36.95.225:21962 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.