Station XX-7836 · recording
SoggyBuckets
Online 202.36.95.166:26140 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,836
- top 35%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 02:44 UTC3d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 24 Oct, 00:23 UTC4d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Thu 22 Oct, 17:21 UTC5d ago | M0.0▲rising | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SoggyBuckets?
Generated by the game, the map on SoggyBuckets is procedural, size 4,000 with seed 1997199669. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on SoggyBuckets?
No gather rate appears in the name of SoggyBuckets. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on SoggyBuckets right now?
At this moment, SoggyBuckets records 0 players across 40 slots. The seven-day average is 0 players, with a peak of 1.
How does SoggyBuckets rank against other Rust servers?
The last seven days of player hours place SoggyBuckets at #7,836, in the top 35% of all ranked servers.
Operator and location
How reliably does SoggyBuckets stay online?
As recorded now, SoggyBuckets is running. Its reported uptime points to a restart about 17 hours ago. Of the 120 hours in the last 5 full days, it was up for 86, or 72% of the time. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Does SoggyBuckets hold a steady tick rate?
Its average server fps over the last 48 hours was 114, and it never dropped below 42. The world held up to 97,253 entities at its peak, buildings and deployables included. Its highest memory use was 4,573 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does SoggyBuckets run from?
Nothing about a region comes from SoggyBuckets. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 202.36.95.166:26140 is the address it uses.
What build of Rust does SoggyBuckets use?
SoggyBuckets is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on SoggyBuckets?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does SoggyBuckets run its wipes?
No next wipe can be predicted for SoggyBuckets, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 10 hours.
Server tags
What do the server tags on SoggyBuckets mean?
The game's server browser reads the tags SoggyBuckets publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SoggyBuckets appear?
These Rust Server Trends lists include SoggyBuckets: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to SoggyBuckets?
To join, enter client.connect 202.36.95.166:26140 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.