Station XX-12821 · recording
ChillRustX4
Online 202.36.95.164:26096 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,821
- top 58%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 10:49 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 6 Oct, 17:47 UTC22d ago | M0.0▲rising | 1 | halved by day 1 | 17.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ChillRustX4?
ChillRustX4 runs a procedural map of size 3,000 with seed 50000, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on ChillRustX4?
No gather rate appears in the name of ChillRustX4. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on ChillRustX4 right now?
0 of the 40 slots on ChillRustX4 are filled right now. The seven-day average is 0 players, with a peak of 1.
How does ChillRustX4 rank against other Rust servers?
The last seven days of player hours place ChillRustX4 at #12,821, in the top 58% of all ranked servers.
Server details
How reliably does ChillRustX4 stay online?
ChillRustX4 is up at the moment. The uptime it reports puts its last restart about 4 days 18 hours ago. It was up 65% of the time across the last 7 full days: 109 of 168 hours. 6 October 2026 is when Rust Server Trends first recorded it.
How well does ChillRustX4 perform under load?
Its average server fps over the last 48 hours was 193, and it never dropped below 138. At its highest, it carried 48,727 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,897 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is ChillRustX4 hosted?
No region is published by ChillRustX4. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 202.36.95.164:26096 is the address it uses.
What build of Rust does ChillRustX4 use?
ChillRustX4 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on ChillRustX4?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does ChillRustX4 run its wipes?
On record so far are too few of ChillRustX4's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 4 days 19 hours.
Server tags
What do the server tags on ChillRustX4 mean?
These are the tags ChillRustX4 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ChillRustX4 appear?
The Rust Server Trends lists that take in ChillRustX4 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to ChillRustX4?
You can connect by pressing F1 in Rust and typing client.connect 202.36.95.164:26096 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.