Rust Server TrendsSeismic network · station log
Recording Stations11,691 Players35,842 Active2,916 Wipes · 3 h97 48 h

Station EA-14328 · recording

【光头强PVE】原倍/突袭/死亡不掉

Online EA 202.189.5.26:28075 checked 9m ago

monthly wipes vanillamoddedoxidepve
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,328
top 64% · #490 in EA
Last wipe
6d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-14328 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 64% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 35 on average
31/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 21 on average
15/ 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average
14/ 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average
8/ 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average
9/ 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average
11/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on 【光头强PVE】原倍/突袭/死亡不掉?

Generated by the game, the map on 【光头强PVE】原倍/突袭/死亡不掉 is procedural, size 5,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on 【光头强PVE】原倍/突袭/死亡不掉?

The name of 【光头强PVE】原倍/突袭/死亡不掉 gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on 【光头强PVE】原倍/突袭/死亡不掉?

A reading taken now shows 0 players on 【光头强PVE】原倍/突袭/死亡不掉, which has 150 slots. The seven-day average is 0 players, with a peak of 1.

How does 【光头强PVE】原倍/突袭/死亡不掉 rank against other Rust servers?

【光头强PVE】原倍/突袭/死亡不掉 is #490 in Asia and #14,328 worldwide on the past week's player hours, within the top 64% of ranked servers.

Operator and location

How reliably does 【光头强PVE】原倍/突袭/死亡不掉 stay online?

As recorded now, 【光头强PVE】原倍/突袭/死亡不掉 is running. Its reported uptime points to a restart about 6 days 13 hours ago. It was up 99% of the time across the last 6 full days: 143 of 144 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.

How well does 【光头强PVE】原倍/突袭/死亡不掉 perform under load?

Across the last 48 hours it averaged 61 server fps, with a floor of 48. At its highest, it carried 143,316 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,026 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is 【光头强PVE】原倍/突袭/死亡不掉 hosted?

The EA tag is how 【光头强PVE】原倍/突袭/死亡不掉 lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 202.189.5.26:28075.

What build of Rust does 【光头强PVE】原倍/突袭/死亡不掉 use?

Rust network protocol 2634 and build 167781 on Windows is what 【光头强PVE】原倍/突袭/死亡不掉 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does 【光头强PVE】原倍/突袭/死亡不掉 run its wipes?

From the force wipe the next wipe of 【光头强PVE】原倍/突袭/死亡不掉 is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 6 days 15 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on 【光头强PVE】原倍/突袭/死亡不掉 mean?

The game's server browser reads the tags 【光头强PVE】原倍/突袭/死亡不掉 publishes: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 【光头强PVE】原倍/突袭/死亡不掉 appear?

These Rust Server Trends lists include 【光头强PVE】原倍/突袭/死亡不掉: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Connecting

What steps get you onto 【光头强PVE】原倍/突袭/死亡不掉?

Enter client.connect 202.189.5.26:28075 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^m,^v,EA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players Slots: 150.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.