Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players49,675 Active3,031 Wipes · 3 h104 48 h

Station XX-3475 · recording

【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新

Online 202.189.21.212:48081 checked 13m ago

monthly wipes moddedoxidepve
Connect
Players now
2/ 60
3% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 6
Rank
#3,475
top 16%
Last wipe
28d ago
monthly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3475 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 60 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 16:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246803:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct30 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

wipe-day peak
6players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 14:27 UTC2d ago M0.8rising 6 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average
33/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
2/ 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average
14/ 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average
10/ 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average
10/ 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average
10/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

Generated by the game, the map on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is procedural, size 4,096 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

You will find no gather rate in the name of 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 right now?

2 of the 60 slots on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 are filled right now. Averaged across the last seven days the population was 2 players, reaching a peak of 6. The busiest point in the last 48 hours came at 05:00 UTC, averaging 5 players.

How does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 rank against other Rust servers?

Over the last seven days, 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 recorded enough player hours to reach #3,475 worldwide, placing it in the top 16% of all ranked servers.

Server details

How reliably does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 stay online?

【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is up at the moment. The uptime it reports puts its last restart about 4 hours ago. 47 of 48 hours in the last 2 full days were up time, 98% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

How well does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 perform under load?

The 48-hour average is 43 server fps; 13 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 128,768. Its highest memory use was 4,486 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 hosted?

Its name points to Asia, but 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 202.189.21.212:48081.

What build of Rust does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 use?

【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

On average, the busiest point of its recent wipes drew 6 players. 15 hours after the latest wipe, the crowd peaked.

On what timetable does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 run its wipes?

At the force wipe each month 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 28 days 7 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 mean?

Tags published by 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): 60 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 appear?

You will find 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

Enter client.connect 202.189.21.212:48081 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.tyteam.net.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players 60 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.