Station EA-761 · recording
子宇宙|10.28号|双人|独狼
Online EA 202.189.13.70:22222 checked 10m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 15
- peak 136
- Rank
- #761
- top 3% · #52 in EA
- Last wipe
- 2d ago
- weekly schedule
- Next wipe
- 4d 8h
- Tue 3 Nov, 09:50 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- −37into Wed 06:00 UTC
- Peak · 48 h
- 63most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 10% in EA, and #64 of the duo servers (top 15%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 09:50 UTC, in 4d 8h. Its weekly schedule tag · low confidence
- usual gap
- 4 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 139players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 4d 8hTue 3 Nov, 09:50 UTC
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 11d 8hTue 10 Nov, 09:50 UTC
- 18d 8hTue 17 Nov, 09:50 UTC
- 25d 8hTue 24 Nov, 09:50 UTC
- 32d 8hTue 1 Dec, 09:50 UTC
- 34d 17hThu 3 Dec, 19:00 UTCFW
- 39d 8hTue 8 Dec, 09:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 136, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 09:50 UTC2d ago | M2.1▲rising | 136 | – | running | 2 | |
| Thu 22 Oct, 09:49 UTC7d ago | M2.2▲rising | 151 | halved by day 1 | 5 days | 2 | |
| Sun 18 Oct, 09:50 UTC11d ago | M2.1▲rising | 129 | halved by day 1 | 4 days | 5 | |
| Wed 14 Oct, 09:46 UTC15d ago | M2.2▲rising | 152 | halved by day 1 | 4 days | 2 | |
| Sat 10 Oct, 09:48 UTC19d ago | M2.2▲rising | 149 | halved by day 1 | 4 days | 5 | |
| Tue 6 Oct, 09:47 UTC23d ago | M2.2▲rising | 154 | halved by day 1 | 4 days | 7 | |
| Sat 3 Oct, 09:47 UTC26d ago | M2.1▲rising | 134 | halved by day 1 | 3 days | 0 | |
| Tue 29 Sep, 05:48 UTC30d ago | M2.2▲rising | 156 | halved by day 2 | 4.2 days | 6 | |
| Fri 25 Sep, 09:57 UTC34d ago | M2.0▲rising | 121 | halved by day 2 | 3.8 days | 11 | |
| Tue 22 Sep, 05:48 UTC37d ago | M2.1▲rising | 137 | halved by day 2 | 3.2 days | 0 | |
| Thu 17 Sep, 09:48 UTC42d ago | M2.2▲rising | 149 | halved by day 1 | 4.8 days | 0 | |
| Mon 14 Sep, 09:48 UTC45d ago | M2.1▲rising | 126 | halved by day 1 | 3 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 子宇宙|10.28号|双人|独狼?
The procedural map on 子宇宙|10.28号|双人|独狼 is size 3,700 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on 子宇宙|10.28号|双人|独狼?
You will find no gather rate in the name of 子宇宙|10.28号|双人|独狼. 2 players is the most a group can hold (duo). survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on 子宇宙|10.28号|双人|独狼?
At this moment, 子宇宙|10.28号|双人|独狼 records 0 players across 200 slots. The seven-day average is 15 players, with a peak of 136. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 57 players.
How does 子宇宙|10.28号|双人|独狼 rank against other Rust servers?
For player hours across the last seven days, 子宇宙|10.28号|双人|独狼 takes #761 overall and #52 in Asia, inside the top 3% of all ranked servers. It sits at #64 among duo servers.
Operator and location
How reliably does 子宇宙|10.28号|双人|独狼 stay online?
Right now, you can reach 子宇宙|10.28号|双人|独狼. Its reported uptime points to a restart about 2 days 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does 子宇宙|10.28号|双人|独狼 hold a steady tick rate?
The 48-hour average is 60 server fps; 56 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 97,102. Its highest memory use was 4,558 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is 子宇宙|10.28号|双人|独狼 hosted?
The EA tag is how 子宇宙|10.28号|双人|独狼 lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 202.189.13.70:22222.
Which Rust version is 子宇宙|10.28号|双人|独狼 running?
子宇宙|10.28号|双人|独狼 is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on 子宇宙|10.28号|双人|独狼?
The recent wipes averaged a busiest count of 139 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does 子宇宙|10.28号|双人|独狼 wipe, and on which days?
The prediction is taken from its tag, since 子宇宙|10.28号|双人|独狼 has too few wipes on record to confirm the schedule. The date of its next wipe is Tuesday 3 November at 09:50 UTC. 2 days 15 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on 子宇宙|10.28号|双人|独狼 mean?
The game's server browser reads the tags 子宇宙|10.28号|双人|独狼 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slots: 200; ts2 (Group limit): The team limit is 2; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 子宇宙|10.28号|双人|独狼 appear?
These Rust Server Trends lists include 子宇宙|10.28号|双人|独狼: Duo Rust servers, group limit 2, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Average players: 10+ on average.
Which person or group runs 子宇宙|10.28号|双人|独狼?
One operator most likely runs these: 子宇宙|10.28号|双人|独狼 and 6 other servers we track, all publishing a rustip.cn hostname.
Connecting
How do you connect to 子宇宙|10.28号|双人|独狼?
To join, enter client.connect 202.189.13.70:22222 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.