Station EA-15491 · no signal
Ⅰ BOB PVE Ⅰ
Offline EA 202.189.10.111:11001 checked 36d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 69% · #474 in EA
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Ⅰ BOB PVE Ⅰ?
Ⅰ BOB PVE Ⅰ runs a procedural map of size 4,200 with seed 1163496358, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Ⅰ BOB PVE Ⅰ?
You will find no gather rate in the name of Ⅰ BOB PVE Ⅰ. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Ⅰ BOB PVE Ⅰ right now?
Ⅰ BOB PVE Ⅰ is not responding at this moment and is offline, last seen 36 days 16 hours ago.
How does Ⅰ BOB PVE Ⅰ rank against other Rust servers?
For player hours across the last seven days, Ⅰ BOB PVE Ⅰ takes #15,491 overall and #474 in Asia, inside the top 69% of all ranked servers.
Server facts
How reliably does Ⅰ BOB PVE Ⅰ stay online?
No contact with Ⅰ BOB PVE Ⅰ right now, and the last recorded contact was 36 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Ⅰ BOB PVE Ⅰ hosted?
In Asia Ⅰ BOB PVE Ⅰ lists itself, with the tag EA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 202.189.10.111:11001.
What build of Rust does Ⅰ BOB PVE Ⅰ use?
Rust network protocol 2633 and build 163493 on Windows is what Ⅰ BOB PVE Ⅰ runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Ⅰ BOB PVE Ⅰ run its wipes?
From the force wipe the next wipe of Ⅰ BOB PVE Ⅰ is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 54 days 16 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Ⅰ BOB PVE Ⅰ mean?
The game's server browser reads the tags Ⅰ BOB PVE Ⅰ publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163493 (Build): It runs game build 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Ⅰ BOB PVE Ⅰ appear?
The Rust Server Trends lists that take in Ⅰ BOB PVE Ⅰ are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Ⅰ BOB PVE Ⅰ?
To join, enter client.connect 202.189.10.111:11001 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://qm.qq.com/cgi-bin/qm/qr?authKey=sH3oxjir%2ByES1EqdfrddxO%2FAYoB7y2S41%2Bilv7iiYLAgxZ6A%2FcNHZKaYQfop1t3D&k=Y8vJs4nw4Y5899cqYNb_fQJzVHlIReTI&noverify=0.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
