Rust Server TrendsSeismic network · station log
Recording Stations11,697 Players60,803 Active3,467 Wipes · 3 h115 48 h

Station OC-15317 · no signal

TechHeads | Chill | All Monuments

Offline OC 202.180.99.76:28015 checked 10d ago

vanillamoddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,317
top 70% · #187 in OC
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station OC-15317 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 09:06 UTC26d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average
23/ 100
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 113 on average
252/ 350
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 59 on average
10/ 150
Rustafied.com - AU Long OC · groups of 16+ · monthly · 33 on average
29/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 30 on average
22/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TechHeads | Chill | All Monuments?

The map on TechHeads | Chill | All Monuments is procedural, produced by the game.

Which settings and rules apply on TechHeads | Chill | All Monuments?

The name of TechHeads | Chill | All Monuments gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on TechHeads | Chill | All Monuments right now?

No players are recorded on TechHeads | Chill | All Monuments at this moment; it is offline, and the last sighting was 10 days 2 hours ago.

How does TechHeads | Chill | All Monuments rank against other Rust servers?

The last seven days of player hours place TechHeads | Chill | All Monuments at #15,317, in the top 70% of all ranked servers and #187 in Oceania.

Server details

How reliably does TechHeads | Chill | All Monuments stay online?

As recorded now, TechHeads | Chill | All Monuments is not reachable, the last contact having been 10 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is TechHeads | Chill | All Monuments hosted?

With its OC tag, TechHeads | Chill | All Monuments lists itself in Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 202.180.99.76:28015.

What build of Rust does TechHeads | Chill | All Monuments use?

TechHeads | Chill | All Monuments is running Rust network protocol 2634 and build 166586 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on TechHeads | Chill | All Monuments?

On average, the busiest point of its recent wipes drew 2 players. 22 hours after the latest wipe, the crowd peaked.

How often does TechHeads | Chill | All Monuments wipe, and on which days?

On record so far are too few of TechHeads | Chill | All Monuments's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 1 hours is how long the current world has been running.

Lists and tags

What do the server tags on TechHeads | Chill | All Monuments mean?

Tags published by TechHeads | Chill | All Monuments and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): Oceania is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TechHeads | Chill | All Monuments appear?

The Rust Server Trends lists that take in TechHeads | Chill | All Monuments are: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

What steps get you onto TechHeads | Chill | All Monuments?

Enter client.connect 202.180.99.76:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^v,OC,gmvanilla,cs166586,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

OC
Oceania Oceania is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.