Rust Server TrendsSeismic network · station log
Recording Stations11,851 Players93,847 Active3,878 Wipes · 3 h391 48 h

Station XX-15858 · no signal

[AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE

Offline 202.137.175.159:28015 checked 18d ago

3x moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,858
top 72%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15858 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep7 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 16:04 UTC21d ago M0.0steady 0 – running 0
Mon 5 Oct, 16:04 UTC23d ago M0.0steady 0 – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom Weapons OC · groups of 8+ · 5x · biweekly · 21 on average
38/ 100
Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk OC · groups of 8+ · 5x · monthly · 5 on average
0/ 100
[AU/NZ] Apocalyptia: Society Reborn 2.5x PvE | Quests | Events OC · groups of 8+ · 2.5x · monthly · 3 on average
1/ 100
Chilly-Rust PvE 5x - No Kill or Raid OC · groups of 8+ · 5x · biweekly · 2 on average
1/ 50
Rusty Island Paradise AU 5X PVE OC · groups of 8+ · 5x · monthly · 2 on average
1/ 100
Citadel Prime AU 5x PVE|Skills|RaidBases|PURGE ENABLED PVP! OC · groups of 8+ · 5x · biweekly · 1 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?

[AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE uses a procedural map, which the game generates.

Which settings and rules apply on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?

3x gather is what [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE runs, judging by its name. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?

[AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE is not responding at this moment and is offline, last seen 18 days 17 hours ago.

How does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE rank against other Rust servers?

The last seven days of player hours place [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE at #15,858, in the top 72% of all ranked servers.

Server details

How reliably does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE stay online?

As recorded now, [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE is not reachable, the last contact having been 18 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Where in the world is [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE hosted?

No region tag comes from [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE, though the name points to Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 202.137.175.159:28015 is the address it uses.

What build of Rust does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE use?

On Linux, [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE run its wipes?

Too few wipes of [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 23 hours is how long the current world has been running.

Tags

What do the server tags on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE mean?

These are the tags [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE appear?

The Rust Server Trends lists that take in [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE are: 3x Rust servers, by live population, Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

How to join

What steps get you onto [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?

To join, enter client.connect 202.137.175.159:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.