Station XX-16593 · no signal
mainfighter.com - Private Idots Rust
Offline 202.128.116.177:28025 checked 33d ago
- Players now
- 0/ 1337
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,593
- top 71%
- Last wipe
- 51d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1337 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on mainfighter.com - Private Idots Rust?
Generated by the game, the map on mainfighter.com - Private Idots Rust is procedural, size 4,300 with seed 1781256870. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on mainfighter.com - Private Idots Rust?
You will find no gather rate in the name of mainfighter.com - Private Idots Rust. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on mainfighter.com - Private Idots Rust?
A reading taken now finds mainfighter.com - Private Idots Rust offline; the most recent activity was 33 days 4 hours ago.
How does mainfighter.com - Private Idots Rust rank against other Rust servers?
Over the last seven days, mainfighter.com - Private Idots Rust recorded enough player hours to reach #16,593 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does mainfighter.com - Private Idots Rust stay online?
No contact with mainfighter.com - Private Idots Rust right now, and the last recorded contact was 33 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does mainfighter.com - Private Idots Rust run from?
A region is not published by mainfighter.com - Private Idots Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 202.128.116.177:28025.
Which Rust version is mainfighter.com - Private Idots Rust running?
On Linux, mainfighter.com - Private Idots Rust runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does mainfighter.com - Private Idots Rust wipe, and on which days?
The rhythm of mainfighter.com - Private Idots Rust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 51 days 1 hours.
Lists and tags
What do the server tags on mainfighter.com - Private Idots Rust mean?
The game's server browser reads the tags mainfighter.com - Private Idots Rust publishes: gmrust (Game mode): Survival in standard Rust; mp1337 (Max players): 1,337 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does mainfighter.com - Private Idots Rust appear?
You will find mainfighter.com - Private Idots Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to mainfighter.com - Private Idots Rust?
Enter client.connect 202.128.116.177:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://mainfighter.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.