Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players75,280 Active3,722 Wipes · 3 h228 48 h

Station XX-16593 · no signal

mainfighter.com - Private Idots Rust

Offline 202.128.116.177:28025 checked 33d ago

moddedcarbon
Connect
Players now
0/ 1337
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,593
top 71%
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16593 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1337 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
193/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
82/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
27/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
283/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
30/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on mainfighter.com - Private Idots Rust?

Generated by the game, the map on mainfighter.com - Private Idots Rust is procedural, size 4,300 with seed 1781256870. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on mainfighter.com - Private Idots Rust?

You will find no gather rate in the name of mainfighter.com - Private Idots Rust. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on mainfighter.com - Private Idots Rust?

A reading taken now finds mainfighter.com - Private Idots Rust offline; the most recent activity was 33 days 4 hours ago.

How does mainfighter.com - Private Idots Rust rank against other Rust servers?

Over the last seven days, mainfighter.com - Private Idots Rust recorded enough player hours to reach #16,593 worldwide, placing it in the top 71% of all ranked servers.

Server details

How reliably does mainfighter.com - Private Idots Rust stay online?

No contact with mainfighter.com - Private Idots Rust right now, and the last recorded contact was 33 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does mainfighter.com - Private Idots Rust run from?

A region is not published by mainfighter.com - Private Idots Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 202.128.116.177:28025.

Which Rust version is mainfighter.com - Private Idots Rust running?

On Linux, mainfighter.com - Private Idots Rust runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does mainfighter.com - Private Idots Rust wipe, and on which days?

The rhythm of mainfighter.com - Private Idots Rust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 51 days 1 hours.

Lists and tags

What do the server tags on mainfighter.com - Private Idots Rust mean?

The game's server browser reads the tags mainfighter.com - Private Idots Rust publishes: gmrust (Game mode): Survival in standard Rust; mp1337 (Max players): 1,337 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does mainfighter.com - Private Idots Rust appear?

You will find mainfighter.com - Private Idots Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to mainfighter.com - Private Idots Rust?

Enter client.connect 202.128.116.177:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://mainfighter.com.

Instrument codes

Server tags

what each one means

Published as mp1337,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp1337
Max players 1,337 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.