Station XX-16921 · no signal
Dark Night Club X5 PvE Zombie
Offline 201.187.213.7:28015 checked 31d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,921
- top 72%
- Last wipe
- 41d ago
- monthly schedule
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie runs a procedural map of size 3,500 with seed 674960, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Dark Night Club X5 PvE Zombie?
Going by its name, Dark Night Club X5 PvE Zombie runs 5x gather. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Dark Night Club X5 PvE Zombie?
A reading taken now finds Dark Night Club X5 PvE Zombie offline; the most recent activity was 31 days 19 hours ago.
How does Dark Night Club X5 PvE Zombie rank against other Rust servers?
Over the last seven days, Dark Night Club X5 PvE Zombie recorded enough player hours to reach #16,921 worldwide, placing it in the top 72% of all ranked servers.
Operator and location
How reliably does Dark Night Club X5 PvE Zombie stay online?
No contact with Dark Night Club X5 PvE Zombie right now, and the last recorded contact was 31 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 22 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Dark Night Club X5 PvE Zombie hosted?
A region is not published by Dark Night Club X5 PvE Zombie. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 201.187.213.7:28015.
Which Rust version is Dark Night Club X5 PvE Zombie running?
Dark Night Club X5 PvE Zombie is running Rust network protocol 2633 and build 165217 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Dark Night Club X5 PvE Zombie wipe, and on which days?
From the force wipe the next wipe of Dark Night Club X5 PvE Zombie is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 41 days 5 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on Dark Night Club X5 PvE Zombie mean?
The game's server browser reads the tags Dark Night Club X5 PvE Zombie publishes: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Dark Night Club X5 PvE Zombie appear?
You will find Dark Night Club X5 PvE Zombie on the following Rust Server Trends lists: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Connecting
What steps get you onto Dark Night Club X5 PvE Zombie?
To join, enter client.connect 201.187.213.7:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
