Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h164 48 h

Station XX-5663 · recording

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5

Online 201.187.213.212:28015 checked 8m ago

5x vanillamoddedoxidepve
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
1
peak 5
Rank
#5,663
top 26%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-5663 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−2into Tue 01:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246807:0014:0021:0004:0011:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0014:0021:0004:0011:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|S.T.A.L.K.E.R|x5-x10|Skill|RaidBase|Zombie|Events|Wipe23.1 groups of 10+ · 5x · weekly · 48 on average
62/ 200
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree] EU · groups of 8+ · 5x · biweekly · 34 on average
50/ 150
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 32 on average
27/ 150
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom Weapons OC · groups of 8+ · 5x · biweekly · 22 on average
1/ 100
PURGE BURN ZOMBIE ISLAND PVE|5X|Raidable Bases|Skill Tree|QUEST groups of 24+ · 5x · biweekly · 12 on average
14/ 100
PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ groups of 8+ · 5x · biweekly · 8 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

The procedural map on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 is size 3,500 with seed 92441, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

Going by its name, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 runs 5x gather. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 right now?

At this moment, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 records 1 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 5. The last 48 hours show their highest activity at 23:00 UTC, averaging 4 players.

How does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 rank against other Rust servers?

Over the last seven days, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 recorded enough player hours to reach #5,663 worldwide, placing it in the top 26% of all ranked servers.

Server details

How reliably does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 stay online?

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 is up at the moment. The uptime it reports puts its last restart about 46 hours ago. 26 October 2026 is when Rust Server Trends first recorded it.

Does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 hold a steady tick rate?

The 48-hour average is 105 server fps; 88 is the lowest observed. The world held up to 68,568 entities at its peak, buildings and deployables included. It reached a ceiling of 3,339 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 hosted?

Nothing about a region comes from Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 201.187.213.212:28015.

Which Rust version is Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 running?

Rust network protocol 2635 and build 168909 on Windows is what Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 wipe, and on which days?

On record so far are too few of Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days.

Lists and tags

What do the server tags on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 mean?

These are the tags Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 appear?

The Rust Server Trends lists that take in Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 5x.

How to join

What steps get you onto Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

Enter client.connect 201.187.213.212:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/channels/1499107666490822866/1549134378184089660.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,^p,gmvanilla,cs168909,ts8,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.