Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players43,286 Active3,030 Wipes · 3 h94 48 h

Station XX-4663 · no signal

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5

Offline 201.187.213.169:28015 checked 3d ago

5x vanillamoddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 6
Rank
#4,663
top 21%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4663 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
5players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 19:48 UTC3d ago M0.3rising 5 – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|S.T.A.L.K.E.R|x5-x10|Skill|RaidBase|Zombie|Events|Wipe23.1 groups of 10+ · 5x · weekly · 50 on average
20/ 200
[LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe SA · groups of 8+ · 5x · monthly · 47 on average
0/ 100
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree] EU · groups of 8+ · 5x · biweekly · 34 on average
22/ 150
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 30 on average
18/ 150
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom Weapons OC · groups of 8+ · 5x · biweekly · 20 on average
49/ 100
BURN ZOMBIE ISLAND|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpa groups of 24+ · 5x · biweekly · 13 on average
13/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 runs a procedural map of size 3,500 with seed 92441, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

Going by its name, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 runs 5x gather. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 right now?

No players are recorded on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 at this moment; it is offline, and the last sighting was 3 days ago. Across seven days this server recorded an average of 1 players and a peak of 6.

How does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 rank against other Rust servers?

Over the last seven days, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 recorded enough player hours to reach #4,663 worldwide, placing it in the top 21% of all ranked servers.

Server details

How reliably does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 stay online?

No contact with Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 right now, and the last recorded contact was 3 days ago. Of the 168 hours in the last 7 full days, it was up for 104, or 62% of the time. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

Where in the world is Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 hosted?

No region is published by Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 201.187.213.169:28015 is the address it uses.

Which Rust version is Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 running?

On Windows, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

5 players, on average, was the busiest crowd at its recent wipes. 5 hours into the latest wipe, the crowd reached its peak.

On what timetable does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 run its wipes?

The rhythm of Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 12 hours.

Server tags

What do the server tags on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 mean?

Tags published by Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 appear?

You will find Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 on the following Rust Server Trends lists: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.

Connecting

What steps get you onto Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

You can connect by pressing F1 in Rust and typing client.connect 201.187.213.169:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/channels/1499107666490822866/1549134378184089660 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,^p,gmvanilla,cs168909,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.