Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players39,995 Active3,014 Wipes · 3 h95 48 h

Station XX-11716 · no signal

Dark Night Club X5 PvE Zombie

Offline 201.187.211.206:28015 checked 29d ago

5x monthly wipes vanillamoddedoxidepve
Connect
Players now
3/ 30
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#11,716
top 49%
Last wipe
40d ago
monthly schedule
Next wipe
8d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-11716 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
3of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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1/ 100
Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk OC · groups of 8+ · 5x · monthly · 6 on average
6/ 100
SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M EA · groups of 8+ · 5x · monthly · 5 on average
3/ 100
Freedom PVE | 5x | Refined Loot | Raid Bases NA · groups of 50+ · 5x · monthly · 3 on average
0/ 50
Dead Nasty Rust 5X PvE|Chill Vibes|High Reward|Endless Raids|Sk NA · groups of 8+ · 5x · monthly · 3 on average
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JP ともすけサーバー  5x Raidable Bases | Bosses EA · groups of 8+ · 5x · monthly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dark Night Club X5 PvE Zombie?

Dark Night Club X5 PvE Zombie runs a procedural map of size 3,500 with seed 674960, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Dark Night Club X5 PvE Zombie?

Its name points to a gather rate of 5x on Dark Night Club X5 PvE Zombie. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Dark Night Club X5 PvE Zombie right now?

Dark Night Club X5 PvE Zombie is not responding at this moment and is offline, last seen 29 days 11 hours ago.

How does Dark Night Club X5 PvE Zombie rank against other Rust servers?

Over the last seven days, Dark Night Club X5 PvE Zombie recorded enough player hours to reach #11,716 worldwide, placing it in the top 49% of all ranked servers.

Operator and location

How reliably does Dark Night Club X5 PvE Zombie stay online?

No contact with Dark Night Club X5 PvE Zombie right now, and the last recorded contact was 29 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 27 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Dark Night Club X5 PvE Zombie hosted?

No region is published by Dark Night Club X5 PvE Zombie. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 201.187.211.206:28015 is the address it uses.

What build of Rust does Dark Night Club X5 PvE Zombie use?

Dark Night Club X5 PvE Zombie is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Dark Night Club X5 PvE Zombie run its wipes?

An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 40 days 10 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on Dark Night Club X5 PvE Zombie mean?

Tags published by Dark Night Club X5 PvE Zombie and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dark Night Club X5 PvE Zombie appear?

The Rust Server Trends lists that take in Dark Night Club X5 PvE Zombie are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Join the server

What steps get you onto Dark Night Club X5 PvE Zombie?

Enter client.connect 201.187.211.206:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla mode.
mp30
Max players Slots: 30.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.