Station XX-11716 · no signal
Dark Night Club X5 PvE Zombie
Offline 201.187.211.206:28015 checked 29d ago
- Players now
- 3/ 30
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,716
- top 49%
- Last wipe
- 40d ago
- monthly schedule
- Next wipe
- 8d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie runs a procedural map of size 3,500 with seed 674960, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Dark Night Club X5 PvE Zombie?
Its name points to a gather rate of 5x on Dark Night Club X5 PvE Zombie. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Dark Night Club X5 PvE Zombie right now?
Dark Night Club X5 PvE Zombie is not responding at this moment and is offline, last seen 29 days 11 hours ago.
How does Dark Night Club X5 PvE Zombie rank against other Rust servers?
Over the last seven days, Dark Night Club X5 PvE Zombie recorded enough player hours to reach #11,716 worldwide, placing it in the top 49% of all ranked servers.
Operator and location
How reliably does Dark Night Club X5 PvE Zombie stay online?
No contact with Dark Night Club X5 PvE Zombie right now, and the last recorded contact was 29 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 27 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Dark Night Club X5 PvE Zombie hosted?
No region is published by Dark Night Club X5 PvE Zombie. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 201.187.211.206:28015 is the address it uses.
What build of Rust does Dark Night Club X5 PvE Zombie use?
Dark Night Club X5 PvE Zombie is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Dark Night Club X5 PvE Zombie run its wipes?
An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 40 days 10 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on Dark Night Club X5 PvE Zombie mean?
Tags published by Dark Night Club X5 PvE Zombie and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Dark Night Club X5 PvE Zombie appear?
The Rust Server Trends lists that take in Dark Night Club X5 PvE Zombie are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Join the server
What steps get you onto Dark Night Club X5 PvE Zombie?
Enter client.connect 201.187.211.206:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
