Station XX-15471 · no signal
Dark Night Club X5 PvE Zombie
Offline 201.187.209.107:28015 checked 41d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,471
- top 71%
- Last wipe
- 47d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dark Night Club X5 PvE Zombie?
A procedural map runs on Dark Night Club X5 PvE Zombie, generated by the game.
Which settings and rules apply on Dark Night Club X5 PvE Zombie?
Going by its name, Dark Night Club X5 PvE Zombie runs 5x gather. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Dark Night Club X5 PvE Zombie right now?
No players are recorded on Dark Night Club X5 PvE Zombie at this moment; it is offline, and the last sighting was 41 days 20 hours ago.
How does Dark Night Club X5 PvE Zombie rank against other Rust servers?
On player hours for the past week, Dark Night Club X5 PvE Zombie sits at #15,471, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does Dark Night Club X5 PvE Zombie stay online?
As recorded now, Dark Night Club X5 PvE Zombie is not reachable, the last contact having been 41 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Dark Night Club X5 PvE Zombie hosted?
Nothing about a region comes from Dark Night Club X5 PvE Zombie. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 201.187.209.107:28015.
What build of Rust does Dark Night Club X5 PvE Zombie use?
Rust network protocol 2633 and build 163794 on Windows is what Dark Night Club X5 PvE Zombie runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Dark Night Club X5 PvE Zombie wipe, and on which days?
An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 47 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Dark Night Club X5 PvE Zombie mean?
Tags published by Dark Night Club X5 PvE Zombie and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Dark Night Club X5 PvE Zombie appear?
These Rust Server Trends lists include Dark Night Club X5 PvE Zombie: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Connecting
How do you connect to Dark Night Club X5 PvE Zombie?
Enter client.connect 201.187.209.107:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.