Rust Server TrendsSeismic network · station log
Recording Stations11,691 Players35,842 Active2,916 Wipes · 3 h97 48 h

Station XX-15471 · no signal

Dark Night Club X5 PvE Zombie

Offline 201.187.209.107:28015 checked 41d ago

5x monthly wipes vanillamoddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,471
top 71%
Last wipe
47d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15471 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Dads Gaming Monthly 5x AU PvE - Raid Bases | Events | Kits | Sk OC · groups of 8+ · 5x · monthly · 6 on average
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SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M EA · groups of 8+ · 5x · monthly · 5 on average
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Freedom PVE | 5x | Refined Loot | Raid Bases NA · groups of 50+ · 5x · monthly · 3 on average
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JP ともすけサーバー  5x Raidable Bases | Bosses EA · groups of 8+ · 5x · monthly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dark Night Club X5 PvE Zombie?

A procedural map runs on Dark Night Club X5 PvE Zombie, generated by the game.

Which settings and rules apply on Dark Night Club X5 PvE Zombie?

Going by its name, Dark Night Club X5 PvE Zombie runs 5x gather. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Dark Night Club X5 PvE Zombie right now?

No players are recorded on Dark Night Club X5 PvE Zombie at this moment; it is offline, and the last sighting was 41 days 20 hours ago.

How does Dark Night Club X5 PvE Zombie rank against other Rust servers?

On player hours for the past week, Dark Night Club X5 PvE Zombie sits at #15,471, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does Dark Night Club X5 PvE Zombie stay online?

As recorded now, Dark Night Club X5 PvE Zombie is not reachable, the last contact having been 41 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Dark Night Club X5 PvE Zombie hosted?

Nothing about a region comes from Dark Night Club X5 PvE Zombie. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 201.187.209.107:28015.

What build of Rust does Dark Night Club X5 PvE Zombie use?

Rust network protocol 2633 and build 163794 on Windows is what Dark Night Club X5 PvE Zombie runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Dark Night Club X5 PvE Zombie wipe, and on which days?

An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 47 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on Dark Night Club X5 PvE Zombie mean?

Tags published by Dark Night Club X5 PvE Zombie and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dark Night Club X5 PvE Zombie appear?

These Rust Server Trends lists include Dark Night Club X5 PvE Zombie: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Connecting

How do you connect to Dark Night Club X5 PvE Zombie?

Enter client.connect 201.187.209.107:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs163794,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla mode.
mp30
Max players 30 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build It runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.