Station EA-5062 · recording
RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01
Online EA 20.78.0.188:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,062
- top 23% · #385 in EA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Mon 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 70% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
The procedural map on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 is size 3,750 with seed 255308939, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is RustWorld TKY1.
Which settings and rules apply on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
No gather rate appears in the name of RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
At this moment, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The busiest point in the last 48 hours came at 08:00 UTC, averaging 1 players.
How does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 rank against other Rust servers?
For player hours across the last seven days, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 takes #5,062 overall and #385 in Asia, inside the top 23% of all ranked servers.
Server details
How reliably does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 stay online?
Right now, you can reach RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01. Its reported uptime points to a restart about 5 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 perform under load?
Across the last 48 hours it averaged 32 server fps, with a floor of 32. The world held up to 84,061 entities at its peak, buildings and deployables included. Memory use peaked at 3,754 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 hosted?
With its EA tag, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 lists itself in Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 20.78.0.188:28015.
What build of Rust does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 use?
On Linux, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 42 hours after the wipe.
On what timetable does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 run its wipes?
The force wipe is the only wipe RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 13 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 mean?
These are the tags RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 appear?
You will find RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
Enter client.connect 20.78.0.188:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at http://www.rustworld.cc/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
