Station XX-13778 · no signal
My Rust server | Powered by AMP
Offline 20.121.138.156:26499 checked 21h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,778
- top 62%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 01:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on My Rust server | Powered by AMP?
Generated by the game, the map on My Rust server | Powered by AMP is procedural, size 4,500 with seed 6738. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on My Rust server | Powered by AMP?
The name of My Rust server | Powered by AMP gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on My Rust server | Powered by AMP right now?
No players are recorded on My Rust server | Powered by AMP at this moment; it is offline, and the last sighting was 21 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.
How does My Rust server | Powered by AMP rank against other Rust servers?
On player hours for the past week, My Rust server | Powered by AMP sits at #13,778, which puts it inside the top 62% of every ranked server.
Server facts
How reliably does My Rust server | Powered by AMP stay online?
As recorded now, My Rust server | Powered by AMP is not reachable, the last contact having been 21 hours ago. Its reported uptime points to a restart about 15 hours ago. 70 of 168 hours in the last 7 full days were up time, 42% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.
How well does My Rust server | Powered by AMP perform under load?
Across the last 48 hours it averaged 142 server fps, with a floor of 82. The world held up to 111,903 entities at its peak, buildings and deployables included. It reached a ceiling of 3,586 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is My Rust server | Powered by AMP hosted?
A region is not published by My Rust server | Powered by AMP. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 20.121.138.156:26499.
Which Rust version is My Rust server | Powered by AMP running?
Rust network protocol 2635 and build 168909 on Linux is what My Rust server | Powered by AMP runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does My Rust server | Powered by AMP run its wipes?
On record so far are too few of My Rust server | Powered by AMP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 8 days 17 hours.
Tags
What do the server tags on My Rust server | Powered by AMP mean?
These are the tags My Rust server | Powered by AMP publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does My Rust server | Powered by AMP appear?
You will find My Rust server | Powered by AMP on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to My Rust server | Powered by AMP?
You can connect by pressing F1 in Rust and typing client.connect 20.121.138.156:26499 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.