Station XX-16965 · no signal
Oil Trainer - Local Development
Offline 2.59.158.100:28015 checked 30d ago
- Players now
- 0/ 6
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,965
- top 72%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 6 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Oil Trainer - Local Development?
Oil Trainer - Local Development uses a procedural map, which the game generates.
Which settings and rules apply on Oil Trainer - Local Development?
The name of Oil Trainer - Local Development gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Oil Trainer - Local Development?
A reading taken now finds Oil Trainer - Local Development offline; the most recent activity was 30 days 10 hours ago.
How does Oil Trainer - Local Development rank against other Rust servers?
On player hours for the past week, Oil Trainer - Local Development sits at #16,965, which puts it inside the top 72% of every ranked server.
Server facts
How reliably does Oil Trainer - Local Development stay online?
Oil Trainer - Local Development is down at the moment; the last recorded contact was 30 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 27 September 2026 is when Rust Server Trends first recorded it.
Which region does Oil Trainer - Local Development run from?
Nothing about a region comes from Oil Trainer - Local Development. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 2.59.158.100:28015.
What build of Rust does Oil Trainer - Local Development use?
Rust network protocol 2633 and build 165217 on Windows is what Oil Trainer - Local Development runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Oil Trainer - Local Development wipe, and on which days?
The rhythm of Oil Trainer - Local Development cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 30 days 10 hours.
Server tags
What do the server tags on Oil Trainer - Local Development mean?
These are the tags Oil Trainer - Local Development publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp6 (Max players): Slots: 6; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Oil Trainer - Local Development appear?
The Rust Server Trends lists that take in Oil Trainer - Local Development are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Oil Trainer - Local Development?
To join, enter client.connect 2.59.158.100:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.