Station XX-15341 · recording
RustLegacys
Online 2.57.90.52:28015 checked 13m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:44 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 16 Sep, 12:11 UTC42d ago | M0.0▲rising | 1 | halved by day 2 | 15.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustLegacys?
The procedural map on RustLegacys is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustLegacys?
You will find no gather rate in the name of RustLegacys. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on RustLegacys right now?
At this moment, RustLegacys records 0 players across 100 slots. Averaged across the last seven days, the population was 0 players.
How does RustLegacys rank against other Rust servers?
Over the last seven days, RustLegacys recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does RustLegacys stay online?
RustLegacys is up at the moment. The uptime it reports puts its last restart about 12 days 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does RustLegacys hold a steady tick rate?
Its average server fps over the last 48 hours was 57, and it never dropped below 40. Buildings, deployables and all the rest of the world's entities brought it to a high of 120,805. It reached a ceiling of 5,354 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RustLegacys hosted?
No region is published by RustLegacys. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 2.57.90.52:28015 is the address it uses.
Which Rust version is RustLegacys running?
Rust network protocol 2634 and build 167584 on Linux is what RustLegacys runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RustLegacys?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 6 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does RustLegacys run its wipes?
The rhythm of RustLegacys cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 11 hours is how long the current world has been running.
Tags
What do the server tags on RustLegacys mean?
The game's server browser reads the tags RustLegacys publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustLegacys appear?
The Rust Server Trends lists that take in RustLegacys are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to RustLegacys?
To join, enter client.connect 2.57.90.52:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.