Station XX-15348 · no signal
tbe-export
Offline 2.31.49.216:28015 checked 2d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 15:09 UTC2d ago | M0.0■steady | 0 | – | – | running | 0 |
| Sun 25 Oct, 15:08 UTC3d ago | M0.0■steady | 0 | – | 1 days | 0 | |
| Sat 24 Oct, 15:08 UTC4d ago | M0.0■steady | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on tbe-export?
The map on tbe-export is procedural, produced by the game.
Which settings and rules apply on tbe-export?
You will find no gather rate in the name of tbe-export. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on tbe-export?
A reading taken now finds tbe-export offline; the most recent activity was 2 days 6 hours ago. The seven-day average for this server is 0 players.
How does tbe-export rank against other Rust servers?
The last seven days of player hours place tbe-export at #15,348, in the top 69% of all ranked servers.
Server facts
How reliably does tbe-export stay online?
No contact with tbe-export right now, and the last recorded contact was 2 days 6 hours ago. It was up 3% of the time across the last 4 full days: 3 of 96 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Which region does tbe-export run from?
Nothing about a region comes from tbe-export. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 2.31.49.216:28015 is the address it uses.
What build of Rust does tbe-export use?
tbe-export is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on tbe-export?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does tbe-export run its wipes?
No next wipe can be predicted for tbe-export, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 6 hours is how long the current world has been running.
Server tags
What do the server tags on tbe-export mean?
These are the tags tbe-export publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does tbe-export appear?
You will find tbe-export on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to tbe-export?
You can connect by pressing F1 in Rust and typing client.connect 2.31.49.216:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.