Station XX-15432 · no signal
Staging Dev Server
Offline 2.31.115.187:28015 checked 21h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 22h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 14:58 UTC23h ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Staging Dev Server?
Generated by the game, the map on Staging Dev Server is procedural, size 3,000 with seed 12345. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Staging Dev Server?
The name of Staging Dev Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Staging Dev Server?
Staging Dev Server is not responding at this moment and is offline, last seen 21 hours ago. The population averaged 0 players over the past week.
How does Staging Dev Server rank against other Rust servers?
Over the last seven days, Staging Dev Server recorded enough player hours to reach #15,432 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Staging Dev Server stay online?
Staging Dev Server is down at the moment; the last recorded contact was 21 hours ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
Does Staging Dev Server hold a steady tick rate?
Across the last 48 hours it averaged 254 server fps, with a floor of 253. At its highest, it carried 44,000 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,482 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Staging Dev Server hosted?
A region is not published by Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 2.31.115.187:28015.
Which Rust version is Staging Dev Server running?
Staging Dev Server is running Rust network protocol 2635 and build 169364 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Staging Dev Server wipe, and on which days?
On record so far are too few of Staging Dev Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 22 hours.
Tags
What do the server tags on Staging Dev Server mean?
Tags published by Staging Dev Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169364 (Build): It runs game build 169364; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Staging Dev Server appear?
You will find Staging Dev Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to join
How do you connect to Staging Dev Server?
To join, enter client.connect 2.31.115.187:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.