Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players48,164 Active3,140 Wipes · 3 h112 48 h

Station XX-6599 · no signal

Local Test Server

Offline 2.135.124.80:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 15
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#6,599
top 30%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-6599 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 15 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 13:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0016:0019:0023:0002:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020012:0016:0019:0023:0002:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
108/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
168/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
49/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
24/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local Test Server?

Local Test Server runs a procedural map of size 3,750 with seed 12345, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Local Test Server?

You will find no gather rate in the name of Local Test Server. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Local Test Server right now?

A reading taken now finds Local Test Server offline; the most recent activity was 26 hours ago. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 1 players.

How does Local Test Server rank against other Rust servers?

On player hours for the past week, Local Test Server sits at #6,599, which puts it inside the top 30% of every ranked server.

Server facts

How reliably does Local Test Server stay online?

Local Test Server is down at the moment; the last recorded contact was 26 hours ago. Its reported uptime points to a restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 23, or 14% of the time. 17 October 2026 is when Rust Server Trends first recorded it.

Does Local Test Server hold a steady tick rate?

Across the last 48 hours it averaged 123 server fps, with a floor of 94. At its highest, it carried 80,191 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,330 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Local Test Server run from?

Nothing about a region comes from Local Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 2.135.124.80:28015.

Which Rust version is Local Test Server running?

On Windows, Local Test Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Local Test Server wipe, and on which days?

Too few wipes of Local Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 19 hours.

Server tags

What do the server tags on Local Test Server mean?

The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local Test Server appear?

These Rust Server Trends lists include Local Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Local Test Server?

You can connect by pressing F1 in Rust and typing client.connect 2.135.124.80:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp15
Max players 15 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.