Station XX-15255 · no signal
HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 9d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,255
- top 70%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC24d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HyperRev Rust Development | No EAC?
The map on HyperRev Rust Development | No EAC is procedural, produced by the game.
Which settings and rules apply on HyperRev Rust Development | No EAC?
You will find no gather rate in the name of HyperRev Rust Development | No EAC. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on HyperRev Rust Development | No EAC?
HyperRev Rust Development | No EAC is not responding at this moment and is offline, last seen 9 days 23 hours ago.
How does HyperRev Rust Development | No EAC rank against other Rust servers?
Over the last seven days, HyperRev Rust Development | No EAC recorded enough player hours to reach #15,255 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does HyperRev Rust Development | No EAC stay online?
As recorded now, HyperRev Rust Development | No EAC is not reachable, the last contact having been 9 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 21 September 2026 is when Rust Server Trends first recorded it.
Which region does HyperRev Rust Development | No EAC run from?
No region is published by HyperRev Rust Development | No EAC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 2.105.204.150:28015.
Which Rust version is HyperRev Rust Development | No EAC running?
Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on HyperRev Rust Development | No EAC?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does HyperRev Rust Development | No EAC run its wipes?
Too few wipes of HyperRev Rust Development | No EAC are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on HyperRev Rust Development | No EAC mean?
Tags published by HyperRev Rust Development | No EAC and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does HyperRev Rust Development | No EAC appear?
These Rust Server Trends lists include HyperRev Rust Development | No EAC: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto HyperRev Rust Development | No EAC?
Enter client.connect 2.105.204.150:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.