Station XX-15224 · no signal
rust-roaming-mobs dev
Offline 2.100.241.106:28025 checked 10d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,224
- top 70%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 10:20 UTC13d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on rust-roaming-mobs dev?
A procedural map runs on rust-roaming-mobs dev, generated by the game.
Which settings and rules apply on rust-roaming-mobs dev?
The name of rust-roaming-mobs dev gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on rust-roaming-mobs dev right now?
rust-roaming-mobs dev is not responding at this moment and is offline, last seen 10 days 23 hours ago.
How does rust-roaming-mobs dev rank against other Rust servers?
The last seven days of player hours place rust-roaming-mobs dev at #15,224, in the top 70% of all ranked servers.
Operator and location
How reliably does rust-roaming-mobs dev stay online?
No contact with rust-roaming-mobs dev right now, and the last recorded contact was 10 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 6 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does rust-roaming-mobs dev run from?
A region is not published by rust-roaming-mobs dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 2.100.241.106:28025 is the address it uses.
What build of Rust does rust-roaming-mobs dev use?
Rust network protocol 2634 and build 167781 on Linux is what rust-roaming-mobs dev runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on rust-roaming-mobs dev?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 6 hours after the wipe.
How often does rust-roaming-mobs dev wipe, and on which days?
On record so far are too few of rust-roaming-mobs dev's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 13 days 2 hours.
Tags
What do the server tags on rust-roaming-mobs dev mean?
Tags published by rust-roaming-mobs dev and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does rust-roaming-mobs dev appear?
These Rust Server Trends lists include rust-roaming-mobs dev: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to rust-roaming-mobs dev?
To join, enter client.connect 2.100.241.106:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.