Station XX-15863 · no signal
Brett's Rust Development Server
Offline 198.102.229.191:28015 checked 19d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,863
- top 72%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Brett's Rust Development Server?
A procedural map runs on Brett's Rust Development Server, generated by the game.
Which settings and rules apply on Brett's Rust Development Server?
No gather rate appears in the name of Brett's Rust Development Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Brett's Rust Development Server?
A reading taken now finds Brett's Rust Development Server offline; the most recent activity was 19 days 6 hours ago.
How does Brett's Rust Development Server rank against other Rust servers?
On player hours for the past week, Brett's Rust Development Server sits at #15,863, which puts it inside the top 72% of every ranked server.
Server details
How reliably does Brett's Rust Development Server stay online?
No contact with Brett's Rust Development Server right now, and the last recorded contact was 19 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 10 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Brett's Rust Development Server hosted?
A region is not published by Brett's Rust Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 198.102.229.191:28015.
What build of Rust does Brett's Rust Development Server use?
Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Brett's Rust Development Server run its wipes?
Too few wipes of Brett's Rust Development Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 21 hours is how long the current world has been running.
Server tags
What do the server tags on Brett's Rust Development Server mean?
The game's server browser reads the tags Brett's Rust Development Server publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Brett's Rust Development Server appear?
These Rust Server Trends lists include Brett's Rust Development Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Brett's Rust Development Server?
Enter client.connect 198.102.229.191:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.