Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h37 48 h

Station XX-15373 · no signal

OTCHO

Offline 197.207.103.129:28015 checked 4d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15373 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
55/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 60 on average
48/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average
20/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
1/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
11/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OTCHO?

OTCHO uses a procedural map, which the game generates.

Which settings and rules apply on OTCHO?

The name of OTCHO gives no gather rate. You can have up to 4 players in a group (quad). It plays in softcore mode, A gentler Facepunch mode: part of your loot stays with you. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on OTCHO right now?

OTCHO is not responding at this moment and is offline, last seen 4 days 4 hours ago. Averaged across the last seven days, the population was 0 players.

How does OTCHO rank against other Rust servers?

Over the last seven days, OTCHO recorded enough player hours to reach #15,373 worldwide, placing it in the top 69% of all ranked servers. Within quad, it places #629.

Server facts

How reliably does OTCHO stay online?

OTCHO is down at the moment; the last recorded contact was 4 days 4 hours ago. 16 of 96 hours in the last 4 full days were up time, 17% of the total. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does OTCHO run from?

A region is not published by OTCHO. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 197.207.103.129:28015.

Which Rust version is OTCHO running?

OTCHO is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does OTCHO run its wipes?

On record so far are too few of OTCHO's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 8 hours is how long the current world has been running.

Lists and tags

What do the server tags on OTCHO mean?

Tags published by OTCHO and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

The Rust Server Trends lists that take in OTCHO are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

How do you connect to OTCHO?

To join, enter client.connect 197.207.103.129:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.