Rust Server TrendsSeismic network · station log
Recording Stations11,675 Players48,366 Active3,000 Wipes · 3 h102 48 h

Station XX-15426 · no signal

OTCHO

Offline 197.202.163.198:28015 checked 17d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,426
top 71%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15426 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
12/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 57 on average
71/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 32 on average
33/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average
8/ 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
6/ 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
7/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on OTCHO?

A procedural map runs on OTCHO, generated by the game.

Which settings and rules apply on OTCHO?

You will find no gather rate in the name of OTCHO. 4 players is the most a group can hold (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on OTCHO right now?

OTCHO is not responding at this moment and is offline, last seen 17 days ago.

How does OTCHO rank against other Rust servers?

On player hours for the past week, OTCHO sits at #15,426, which puts it inside the top 71% of every ranked server. The ranking for quad puts it at #603.

Server details

How reliably does OTCHO stay online?

No contact with OTCHO right now, and the last recorded contact was 17 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does OTCHO run from?

Nothing about a region comes from OTCHO. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 197.202.163.198:28015.

Which Rust version is OTCHO running?

Rust network protocol 2634 and build 167398 on Linux is what OTCHO runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does OTCHO run its wipes?

Too few wipes of OTCHO are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 15 hours.

Lists and tags

What do the server tags on OTCHO mean?

These are the tags OTCHO publishes for the browser to read: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

You will find OTCHO on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Join the server

How do you connect to OTCHO?

To join, enter client.connect 197.202.163.198:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players The server has 50 slots.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.