Station XX-6025 · no signal
Name of Server as Shown on the Client Server List
Offline 196.176.70.77:28015 checked 19h ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,025
- top 27%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Tue 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 14:48 UTC3d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 24 Oct, 10:03 UTC4d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Thu 22 Oct, 15:37 UTC6d ago | M0.0■steady | 1 | – | 1.8 days | 1 | |
| Tue 20 Oct, 11:21 UTC8d ago | M0.0▲rising | 1 | – | 2.2 days | 0 | |
| Mon 12 Oct, 09:02 UTC16d ago | M0.0■steady | 1 | held half | 8.1 days | 1 | |
| Sat 10 Oct, 19:56 UTC17d ago | M0.0■steady | 1 | – | 1.5 days | 1 | |
| Mon 5 Oct, 12:26 UTC23d ago | M0.0■steady | 1 | held half | 5.3 days | 1 | |
| Thu 1 Oct, 20:36 UTC FW26d ago | M0.0▲rising | 1 | held half | 3.7 days | 0 | |
| Wed 30 Sep, 21:10 UTC27d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Wed 30 Sep, 14:42 UTC28d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Tue 29 Sep, 13:19 UTC29d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Sat 26 Sep, 09:24 UTC32d ago | M0.0▲rising | 1 | held half | 3.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List uses a procedural map, which the game generates.
Which settings and rules apply on Name of Server as Shown on the Client Server List?
No gather rate appears in the name of Name of Server as Shown on the Client Server List. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Name of Server as Shown on the Client Server List?
No players are recorded on Name of Server as Shown on the Client Server List at this moment; it is offline, and the last sighting was 19 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 20:00 UTC, averaging 1 players.
How does Name of Server as Shown on the Client Server List rank against other Rust servers?
The last seven days of player hours place Name of Server as Shown on the Client Server List at #6,025, in the top 27% of all ranked servers.
Operator and location
How reliably does Name of Server as Shown on the Client Server List stay online?
No contact with Name of Server as Shown on the Client Server List right now, and the last recorded contact was 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 43, or 26% of the time. 23 September 2026 is when Rust Server Trends first recorded it.
Which region does Name of Server as Shown on the Client Server List run from?
A region is not published by Name of Server as Shown on the Client Server List. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 196.176.70.77:28015.
Which Rust version is Name of Server as Shown on the Client Server List running?
Rust network protocol 2635 and build 168909 on Windows is what Name of Server as Shown on the Client Server List runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Name of Server as Shown on the Client Server List?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does Name of Server as Shown on the Client Server List wipe, and on which days?
There is no next wipe to predict at Name of Server as Shown on the Client Server List, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 4 hours.
Server tags
What do the server tags on Name of Server as Shown on the Client Server List mean?
Tags published by Name of Server as Shown on the Client Server List and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Name of Server as Shown on the Client Server List appear?
These Rust Server Trends lists include Name of Server as Shown on the Client Server List: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Name of Server as Shown on the Client Server List?
You can connect by pressing F1 in Rust and typing client.connect 196.176.70.77:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.