Station XX-6213 · no signal
TEST Server OXIDE
Offline 195.82.176.142:28015 checked 2h ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,213
- top 28%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 14:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on TEST Server OXIDE?
A procedural map runs on TEST Server OXIDE, generated by the game.
Which settings and rules apply on TEST Server OXIDE?
You will find no gather rate in the name of TEST Server OXIDE. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on TEST Server OXIDE right now?
A reading taken now finds TEST Server OXIDE offline; the most recent activity was 2 hours ago. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 1 players.
How does TEST Server OXIDE rank against other Rust servers?
Over the last seven days, TEST Server OXIDE recorded enough player hours to reach #6,213 worldwide, placing it in the top 28% of all ranked servers.
Operator and location
How reliably does TEST Server OXIDE stay online?
TEST Server OXIDE is down at the moment; the last recorded contact was 2 hours ago. Of the 144 hours in the last 6 full days, it was up for 33, or 23% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is TEST Server OXIDE hosted?
Nothing about a region comes from TEST Server OXIDE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 195.82.176.142:28015.
What build of Rust does TEST Server OXIDE use?
Rust network protocol 2635 and build 168909 on Windows is what TEST Server OXIDE runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does TEST Server OXIDE run its wipes?
On record so far are too few of TEST Server OXIDE's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 11 hours is how long the current world has been running.
Lists and tags
What do the server tags on TEST Server OXIDE mean?
Tags published by TEST Server OXIDE and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TEST Server OXIDE appear?
These Rust Server Trends lists include TEST Server OXIDE: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to TEST Server OXIDE?
To join, enter client.connect 195.82.176.142:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.